A lot of the T1+ gear is just copied from Qvic gear, with the stats scaled up. That's why, for instance, all the shoulders still have Illusion: Iksar -- They're all based on
Dometrius, the Master's Burden which comes from Qvic (well, Mayong in Demiplane on live).
There are a lot of duplicate focus effects actually. Wurine Distance is on a lot of different stuff. Wizards end up going from Vampiric Fire on T1 gloves to Vampiric Thunder on T2 gloves, meaning you have a damage downgrade until you get at least a sorc 11.
ID 7848, Vampiric Thunder:
1: Increase Spell Damage by 60%
2: Limit: Max Level(70) (lose 10% per level over cap)
3: Limit: Effect (Hitpoints allowed)
5: Limit: Spell Type (Detrimental only)
6: Limit: Target (AE PC v1 excluded)
7: Limit: Target (PB AE excluded)
8: Limit: Target (Targeted AE excluded)
9: Limit: Target (Uber Giants excluded)
10: Limit: Target (Uber Dragons excluded)
11: Limit: Combat Skills Not Allowed
12: Limit: Resist (Magic allowed)
ID 7849, Vampiric Fire
1: Increase Spell Damage by 60%
2: Limit: Max Level(70) (lose 10% per level over cap)
3: Limit: Effect (Hitpoints allowed)
5: Limit: Spell Type (Detrimental only)
6: Limit: Target (AE PC v1 excluded)
7: Limit: Target (PB AE excluded)
8: Limit: Target (Targeted AE excluded)
9: Limit: Target (Uber Giants excluded)
10: Limit: Target (Uber Dragons excluded)
11: Limit: Combat Skills Not Allowed
12: Limit: Resist (Fire allowed)
The damage downgrade only occurs because the resist type. Thunder allows only magic, Fire is...only fire. If you are relying on gloves for your damage increase for a wizard, you are doing it wrong. Sorcerer 11 is NOT hard and the window in which this is a problem is so low that it isn't a problem.
-Hate