hello friends! finally made a forum account. I just wanted to publicly share a few ideas I had from my perspective as a player that started within the past year that I personally thought might make EZ more enjoyable. I am clueless about coding and programming so I do not understand at all the process one has to go through to add content or change content. I really appreciate all of the time Draca and everyone else have invested in creating new content so I hope these suggestions do not come off as obnoxious or nagging. I Some of these have been discussed with draca in tells already but I just wanted to throw things out there publicly so others could give their thoughts on these suggestions too or tell me that I am a whining noob and should stfu
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1. scepter of time
This quest could be reworked. It seems few players make the effort to advance the scepters after obtaining level 1 as the clicky effect remains the same throughout the ranks and by the time players are able to quickly dispose of the mobs required for the kill quest they can obtain the T7 range item and are using warrior epic 3.0 to pull. The addition of stones of impatience was a good idea to avoid players from having to do the quest 500+ times.
consider allowing stone of impatience to be used from rank 1+ of scepter and require 2x/rank
consider reducing dmg and HP of all mobs involved in the quest by 1/2 to allow players in earlier tiers to dispose of the mobs
consider changing the clicky to AE target or PBAE
2. T5
I heard there was a T5 expedition at one point with 3-4 random named mobs and a lock out timer? This sounds like it would be an excellent thing to bring back as I think the server loses a lot of players from the T5 grind. Certainly there still should be a grind but I think if there was an expedition players could do daily as an alternative or adjunct to grinding through the instance to help tackle the named they need that would also reward some hive shards for charm upgrades or w/e that it would give someone who is burned out from t5 the opportunity to at least log in daily and do the expedition until they find they're close enough to grind out the remaining named and progress.
consider bringing back the T5 instance if possible for daily 3-4 random named with 24h lock out
3. Bard mitigation
It looks like the Wee song fades after x amount of damage is absorbed.
consider removing the damage absorption component of the song and just making it flat % mitigation.
4. Druid skin like drake
If tanks need to use guardian charm or brawler's charm it seems this spell is not really that great if the healing is based off of the tanks healing.
Consider making this based off of the druid's healing like regen if possible.
5. Ultimate charm, brawler, guardian charms
Reading through the forums it looks like there have been multiple discussions on how brawler and guardian charms are broken and various recommendations to incorporate the brawler and guardian charms into ultimate charm. I would agree with these recommendations. I personally feel the guardian charm is over powered and its a little odd that it alone is better than the ultimate charm for certain classes. I would support extreme nerfs of the guardian and brawler charms and if this meant that people maybe had to think twice then about zone pulling certain zones then I believe it would be for the best.
6. T10
Rampage and wild rampage
So if I am right from what I have read on the forums this zone has been out for maybe 5 years? I am sorry if I am beating a dead horse then in talking about T10. Having alts who get one shot or two shot by ramp when they have full t10 gear or UA armor with insane goblin and SOA seems kind of silly. It sounds like rampage was put in place so players could utilize caster classes more and slow the grind but I think where the rampage stands now it's really just obnoxious and unnecessary.
consider removing rampage and wild rampage from T10 entirely or
allowing non tank classes to increase their mitigation further so they can take hits. This could be done by removing the absorption component of the bard melee mitigation song, reworking augs from stone hive like drop all defenses to allow for +mitigation/rank (5/10/15/20).
7. GSS
I have read through prior forum posts about how others have discussed the rarity of GSS and inquired as to whether the drop rate can be altered. I can appreciate but certainly cant fully comprehend as I am not a developer myself the frustration from the developer end about wanting an item that is ultra rare to obtain and trying to balance the time investment v. reward in a player base that invests A LOT of time into the game. I think given that there is now new content being developed that will require characters to have at least 3 GSS armor slots the server is maybe in a different place than it was a few years ago. UA armor will be UA by name but now part of the typical gear progression requirement. I would recommend the drop rate be re evaluated or there be made additional routes to obtain the GSS or the zone in requirements for these upcoming zones be adjusted.
-Consider making GSS no drop and allowing them to be obtained by killing 1000 plagueborn after players have already completed the 1000 plague born kill quest. If GSS remained droppable and they could be obtained from a quest, then players would make sure they're doing the quest on all 24 toons to quickly flag specific characters. Maybe this is okay but I think it might make the grind a little too easy and expedite the process faster than should be allowed in my opinion.
8. T11
I think Kael sounds like a great idea but am worried the zone would be too small. Maybe Kael could be utilized for events that could be triggered from items gathered else where?
Consider adding western waste/eastern wastes/great divide as adjunct to Kael for T11 like HOH and poSKY if limited by space.
Thanks so much