Welcome, Guest. Please login or register.
Did you miss your activation email?
October 25, 2024, 12:17:53 am *

Login with username, password and session length
Pages: 1 [2]
Print
Author Topic: Some T12 Questions  (Read 819 times)
Denzig
Full Member
***
Posts: 160


View Profile
« Reply #15 on: October 24, 2024, 03:45:17 pm »

I agree with Orkiho. Hard limits on toon count is annoying. I can bring my whole raid into a Sleeper instance, but if I make it a triple I have to drop toons.  Roll Eyes

Tune content for the number of boxes deemed appropriate. If long time players with large armies plow through it, that's on them. They'll be in there longer than the 12 box team most likely.

Is the scaling not working? That seems like a good solution if GM's don't want big armies plowing content.




Logged

Denzig <STONE>
clbreastmilk
Full Member
***
Posts: 244


View Profile
« Reply #16 on: October 24, 2024, 04:56:04 pm »

Lower Tier Class Balance

This is honestly a short answer, and mostly because trying to explain how difficult it is to balance content is very difficult to do, to people who haven't tried to do it. Lower tier classes cannot be buffed, due to the amount of time to re-balance for their increase in power, and the lack of available testers to provide accurate data, makes it impossible to justify even trying. This is especially true, when the majority of players do not make any attempt to maximize the classes they have, instead relying on the typical Warrior tanking, Paladin healing, most of the rest in auto attack melee. To illustrate this point, I stealth buffed a mid-Tier magician spell about a year ago to nuke as hard as the Idol of the Jailed, and it wasn't discovered for the 6 months it was Live. People just don't try that hard to make the most of what they have, when the next level requires all that min/maxing to happen all over again. I understand why, I didn't either.


I know neither one of these answers is what some people are looking for, but sometimes neither is the content that EZ provides. People will come and go, that's not new, and not something we're actively trying to mitigate through concessionary changes to earlier Tiers.


Would it be possible to add DPS balance to High tier content?  Things like an epic aug on the lower dps classes (bard, ranger etc.) effect that adds some damage to bring them closer (but not above) rogue damage.  I believe this was done somewhat recently with Monk and Zerk?

You could start it at 10/11/12 whatever works for easier development.
Logged
Pages: 1 [2]
Print
Jump to:  

Recent

Stats

Members
Stats
  • Total Posts: 65105
  • Total Topics: 5063
  • Online Today: 190
  • Online Ever: 8678
  • (December 19, 2022, 02:32:09 pm)
Users Online
Users: 0
Guests: 139
Total: 139
TinyPortal v1.0 beta 4 © Bloc