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Author Topic: Sk's 3.0 Proc  (Read 19862 times)
Collector
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« on: July 28, 2010, 12:02:11 am »

I recently just came back, because computer got messed up and just now got fixed, but i was noticing some severe differenced in the 3.0 proc, not sure if 3.0 itself or oracles maybe, just seems out of wack.

I use to crit for 20-55k with my current oracle which was lvl 8.

Now the max i've seen so far is 24k, but usuall either 6k/12k.

Was curious
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barrettd04
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« Reply #1 on: July 28, 2010, 12:17:01 am »

Yea I'm pretty sure there were some adjustments made, i'm just not able to recall the specifics.  Might be a post somewhere in the updates section. 
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sohami
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« Reply #2 on: July 28, 2010, 07:28:14 am »

Is it just the 3.0 I wonder?

I have the 2.5 and everything seems to be in order. Although, I haven't played in a week or two.
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kyle
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« Reply #3 on: July 28, 2010, 11:25:10 am »

The right click on the SK 3.0 got changed to a low damage disease AOE that gets resisted by everything, but as far as I know the proc wasn't changed.
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Collector
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« Reply #4 on: July 28, 2010, 11:29:08 am »

I did notice the clicky got changed, just seems the drain did too.
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trendkiller
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« Reply #5 on: July 28, 2010, 01:38:23 pm »

They both got altered in an attempt to make is more in balance of what it should be as a 3.0 and on par with other classes. Unfortunately the code for the proc and the click is not correct and there has not been a patch for it yet correcting the code. It has been found that the proc damage HAS been lower than before and the click effect is doing less damage per tick than intended and too much resistance modifier on it.

We were suppose to have a fix, but we are still waiting.

Just be patient =)
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<insert lame excuse to try to be original here>
Collector
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« Reply #6 on: July 28, 2010, 06:55:47 pm »

They both got altered in an attempt to make is more in balance of what it should be as a 3.0 and on par with other classes. Unfortunately the code for the proc and the click is not correct and there has not been a patch for it yet correcting the code. It has been found that the proc damage HAS been lower than before and the click effect is doing less damage per tick than intended and too much resistance modifier on it.

We were suppose to have a fix, but we are still waiting.

Just be patient =)


Ah, well thank you for the information Trendkiller, I shall just be patient i assume )
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trendkiller
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« Reply #7 on: July 29, 2010, 08:51:08 pm »

you might be waiting quite a while, cause that string of code is quite tricky and the main dev that was on it is not around anymore that much.

But my suggestion of just making it unresistable hopefully will get implemented soon to temporarily patch the gimpness up.
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sohami
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« Reply #8 on: July 30, 2010, 07:36:29 am »

How much worse is the lifetap proc now?
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trendkiller
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« Reply #9 on: July 30, 2010, 07:44:02 am »

700-900hp less than it was before, not sooooo bad.

But what is gimping the weapon is its click effect (besides the dps factor on pure melee) the fact that it gets resisted and only does about 10k hp damage max on a turn is what is making this classes 3.0 so weak and unbalanced.
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sohami
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« Reply #10 on: July 30, 2010, 07:46:28 am »

Quote
700-900hp less than it was before, not sooooo bad.

Base, before crit? Or after max crit?
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trendkiller
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« Reply #11 on: July 30, 2010, 07:51:28 am »

base
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Hunter
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« Reply #12 on: July 30, 2010, 08:59:18 am »

Secrets is the one that created the spell for the SK 3.0 Proc. I'll see if I can edit the resist later.

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trendkiller
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« Reply #13 on: July 30, 2010, 10:06:34 am »

sweetness..thanks H-man
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Smoka
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« Reply #14 on: August 09, 2010, 06:53:16 pm »

Secrets is the one that created the spell for the SK 3.0 Proc. I'll see if I can edit the resist later.



Have you checked, or can you check into this yet?
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