Balthor2
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« Reply #30 on: December 20, 2010, 09:48:56 am » |
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Killed it again. One charm drop.
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Crawford
Newbie
Posts: 36
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« Reply #31 on: December 20, 2010, 11:55:59 am » |
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Not fun. If the shadow stepping was intended to bring fun to the encounter...then I question the definition of fun. Are we supposed to laugh and say "HAHA omg that was a close one we almost killed him before he shadow stepped!" every time he does it, and then go off running after him? It's not the reaction you are going to get, and making the amount of jumping random is extremely counter productive. I killed him yesterday in my first 2 fights after only 1 jump each. Since then I have killed him 0 times and have counted 8 jumps in a row. What the hell is the point? There is nothing in this encounter relating to skill or competency. HINT: random mechanic does not = interesting encounter design.
For those people that read this and scream from the rafters "If you don't like it you can leave, it's free!", here's a NEWSFLASH: You can leave any game at any time even if you pay for it! Some of us are providing feedback to existing game play, so if you don't know anything about the encounter feel free to not click "Post".
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Smoka
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« Reply #32 on: December 20, 2010, 12:04:51 pm » |
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I could understand if after shadow stepping he were to get weaker (as in hitpoints and/or possibly AC/dodge/something). That way, there would be more of a chance to kill it next you find it. Also, it would be a bonus in the public instance if you were to find Shadow after he's jumped multiple times. =)
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Zartaxis
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« Reply #33 on: December 20, 2010, 12:29:24 pm » |
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That is an interesting idea. Maybe make it so that he jumps every 10 minutes of combat but then loses 30% of his total hp for the next fight so if he started with 100 million hp, he starts the next fight with only 66 million hp and after he jumps again he has only 44 million hp.
This would allow many different group make-ups to kill him. Some groups might take 4 or 5 tries to get his hp low enough that he can't port. Others might be able to kill him after only the second jump.
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Crawford
Newbie
Posts: 36
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« Reply #34 on: December 20, 2010, 01:01:42 pm » |
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Finally got him after the 13th shadow step in a row. I like the idea of making him less likely to jump each time. Hopefully that is something hunter might consider.
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Solbash
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« Reply #35 on: December 20, 2010, 01:03:06 pm » |
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Is it a set time that he Shadow Steps or is it random time after you engage him? I didn't see anyone say yet of how long he is at one location.
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Crawford
Newbie
Posts: 36
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« Reply #36 on: December 20, 2010, 01:08:35 pm » |
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It doesn't have anything to do with the length of time he stays at one location, because I have had him jump on me to a place I had cleared and I attacked and had him jump within another 5-7 minutes. I think it is entirely random unless there are only certain locations he is "allowed" to die, and will jump from all others. That is just a notion, i have no idea if it has any merit. I wish I had written down the pattern of his jumps also, though I doubt there is a pattern and every thing to do with it is just completely random.
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Solbash
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« Reply #37 on: December 20, 2010, 01:18:04 pm » |
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Hmmm would be interesting to find out if there are set spots where he SS's to or if it is completely random at anywhere in the zone. My guess is there are set locations, but they are randomized(i could be wrong though lol).
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Fugitive
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« Reply #38 on: December 20, 2010, 01:25:26 pm » |
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Finally got him after the 13th shadow step in a row. I like the idea of making him less likely to jump each time. Hopefully that is something hunter might consider.
13 is way to many hops period...
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Quoted for the Brotherhood of Warriors "I want my wizard to cast Fugitives instead of fireballs. We can't always get what we want. ;-)" -Hate"
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Gnaughty
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« Reply #39 on: December 20, 2010, 01:52:19 pm » |
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I'm just sayin that I aint sayin anything......
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Poop
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Crawford
Newbie
Posts: 36
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« Reply #40 on: December 20, 2010, 02:05:05 pm » |
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I just had him hop to the exact same location (where he was standing), so it's definitely random and presumably only to certain locs. not ANY loc, as someone speculated earlier.
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« Last Edit: December 20, 2010, 02:18:38 pm by Crawford »
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Solbash
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« Reply #41 on: December 20, 2010, 02:45:20 pm » |
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I just had him hop to the exact same location (where he was standing), so it's definitely random and presumably only to certain locs. not ANY loc, as someone speculated earlier.
He must have felt bad for you for the other 13 last time
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Hunter
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« Reply #42 on: December 20, 2010, 02:56:33 pm » |
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Finally got him after the 13th shadow step in a row. I like the idea of making him less likely to jump each time. Hopefully that is something hunter might consider.
You got some bad random rolls. He should only shadow step maybe 1-2x before kill. If and When he shadow steps is random.
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Hunter - EZ Server GM
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Solbash
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« Reply #43 on: December 20, 2010, 02:59:50 pm » |
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Finally got him after the 13th shadow step in a row. I like the idea of making him less likely to jump each time. Hopefully that is something hunter might consider.
You got some bad random rolls. He should only shadow step maybe 1-2x before kill. If and When he shadow steps is random. Can you make a NPC here named Random so we can murder it because random(RNG) is generally terrible here.
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Hunter
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« Reply #44 on: December 20, 2010, 03:00:46 pm » |
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There will be times when the RNG sucks and he'll shadow step a lot. I shouldn't have to tweak it, but keep me posted and I can always tweak it later if needed. Will will shadow step sometimes and the loots on him make it worth hunting down with Magic Stones, Gems, Epic Book, and Charm Upgrades (1-25). His HP should drop faster with the lower HP and Regen too.
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Hunter - EZ Server GM
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