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Author Topic: INSTANCES CRASH  (Read 17550 times)
Fugitive
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« on: March 26, 2011, 10:35:28 am »

Crashing to Log in screen if I try to enter(Zone into) any guild/group/solo instance anywhere even after Deleting the one there and remaking.

Even if I try to just zone 1 toon into the instance boot to log in screen.

Last night everything was working great when I logged off was in T5/HoH instances no issues Undecided


Also, side note

Dump the Solo instances, if anything add a Raid instances so Guilds can ban together without having to Re-Tag(guild hop).
« Last Edit: March 26, 2011, 10:42:28 am by Fugitive » Logged


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Xiggie | Stone
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« Reply #1 on: March 26, 2011, 10:48:58 am »

I agree, dump the solo instances and add raid instance. And if it is too many instances that is causing there to be a problem, bump the price up and the economy will take care of it.
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Fugitive
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« Reply #2 on: March 26, 2011, 10:51:49 am »

Finally got in took almost 40 mins of relogging
« Last Edit: March 26, 2011, 10:53:26 am by Fugitive » Logged


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We can't always get what we want. ;-)"
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Haterade
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« Reply #3 on: March 26, 2011, 12:59:44 pm »

Had the same thing happen to me. Made an instance in Jagged Pine to farm some SLS's for my FS augs, logged out for a little while, then came back. When i came back, it kept sayinng "Server is not Responding" and booted me to server select. I tried logging in like 3-4 more times with the same result. So i decided to use the char mover since i wasn't able to log in. When i finally got back in i took the bard to Jagged Pine.  Popped my waypoint, and my instance was gone, not a big deal, only lost 15k, but it is kinda annoying because this happened with my Paly on LDoN 4 and my mage on LDoN 5.
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Hunter
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« Reply #4 on: March 26, 2011, 01:28:39 pm »

Ok, I'll make guild instances for now, maybe after reboot.

I don't know how to make raid instance. Maybe someone can figure it out.

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Fugitive
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« Reply #5 on: March 26, 2011, 01:29:59 pm »

Well group and guild would still work out, I honestly think it's all the solo instances..


I think even I had 10-15 solo instances up @ once.. all over the place..
« Last Edit: March 26, 2011, 01:31:52 pm by Fugitive » Logged


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Xiggie | Stone
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« Reply #6 on: March 26, 2011, 01:32:36 pm »

I agree with leaving the group instance in there, just raising the price significantly to keep there from being hundreds of them. Even making them more than the guild instances.
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Fugitive
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« Reply #7 on: March 26, 2011, 01:34:18 pm »

More or Equal to the guild instances.
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Quoted for the Brotherhood of Warriors
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We can't always get what we want. ;-)"
-Hate"
TankAndSpankMe
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« Reply #8 on: March 26, 2011, 01:58:02 pm »

Tried to use a guild instance of Qvic again today and it just dropped my guys to login screen, so I remade the instance and waited for a while before I tried to zone in again but it still dropped all my guys.  Can only use the character mover for 12 guys so many times in a day.

Make solo instances 20k too? People that use solo for LDON won't get screwed out of solo instances and it might stop some people from making instances for useless shit like Highpass because they didn't want to pay 10k for an axe when 5k and afking at spawn is cheaper. or make them expire after 6 or 12 hours? my solo instance of Lguk clogging up things for 7 days seems a bit much.

I'm guessing the people wanting to drop solo instances have UC already...
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Fugitive
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« Reply #9 on: March 26, 2011, 03:21:19 pm »

QQ make a grp I got plenty of UCs. Left to farm too. Put server performance before your greed.
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Quoted for the Brotherhood of Warriors
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We can't always get what we want. ;-)"
-Hate"
Xiggie | Stone
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« Reply #10 on: March 26, 2011, 03:34:03 pm »

I have one UC. Keeping solo instances benefits me highly but it is messing up the server as it is currently. As far as I know everyone who has posted in this thread needs UC. Even if the group ones were to be kept in I think they should be at least 50k and last 24 hours or maybe even till reboot. Want to keep solo instances? Make it 100k. Even at that it is still worth it but will keep there from being several hundred for each floor of ldons and other zones.
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Fugitive
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« Reply #11 on: March 26, 2011, 04:09:26 pm »

I agree I still love the idea of the solo instances .... maybe another alternative is dropping the time they are active to like 4 hrs.....@ the same cost so none are just eating up resources and it still doest cost some one a left testicle or right to get one.
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We can't always get what we want. ;-)"
-Hate"
funkinmofo
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« Reply #12 on: March 26, 2011, 04:17:51 pm »

If possible alter all the instances
Solo = 2 hours 10k
Can still accomplish a lot in 2 hour runs, and you can easily make enough back in gems etc to pay for the instance

Group = 6 hours 20k
Basing the 6 hours on the average amount of time most people spend in a zone before taking a break for food and whatnot.

Guild = 12 hours 50k
People won't be popping guild instances all over the place if they only last 12 hours and cost 50k per.
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sowilorune
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« Reply #13 on: March 26, 2011, 04:25:33 pm »

Attention:

Please do not change price levels to reflect the demands and financial norms of elite players with massive amounts of plat and enough characters to quickly generate plat.

Trying to play the game without 6 boxes and inflated server economics is hard enough as it is.

The current price levels are fair, especially for newer or casual players that do not have the same means of generating income as more established players.

If anything, reduce the times for solo and group instances. 

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Xiggie | Stone
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« Reply #14 on: March 26, 2011, 04:32:24 pm »

You don't get it. The price is to discourage people from making instances on the fly. It is not to conform to anyone but to fix a broken part of the server. The whole suggestion is to benefit the server, not the individual, no matter what that individuals position or stature is.
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