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Author Topic: Changes & Sugestions - Thoughts?  (Read 18713 times)
Griz
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« Reply #15 on: April 28, 2012, 04:57:29 pm »

Just scroll up and look at my post. Yes, all the quested armor generally was one style (velious plate/chain/leather 2) while drops from PoGrowth (and other weird stuff) were Velious Plate/Chain/Leather 1. The Monk look (Velious Monk) only got one version.
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Drezden
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« Reply #16 on: April 28, 2012, 10:11:47 pm »

 I'll collate growth's armor too. From looking at Griz's post, it and the quest armors should be different. I think color was the only real variation now that ya mention it on the quest stuff, except for robes.
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Digz
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« Reply #17 on: April 29, 2012, 10:15:16 am »

Strike Augment cost changes - toning down the cost of the crafting bars needed for augs..a few months back Hunter raised the cost of all the crafting bars because of the money dupe hack that was going around and MASSIVE amounts of plat was getting dumped into the market. The best way to combat that was to add more money sinks (in the form of raised costs)which seemed to work. But since then, Hunter's found all the culprits and all of the hacking has, for the most part, come to an end. Since that was resolved, the inflated prices on all tiers of augs remained the same. Maybe just have the costs reverted back to the old values?
« Last Edit: April 29, 2012, 10:45:41 am by Digz » Logged
Fugitive
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« Reply #18 on: April 29, 2012, 10:24:27 am »

Strike Augment cost changes - toning down the cost of the crafting bars needed for augs..a few months back Hunter raised the cost of all the crafting bars because of the money dupe hack that was going around and MASSIVE amounts of plat was getting dumped into the market. The best way to combat that was to add more money sinks (in the form of raised costs)which seems to work. But since then, Hunter's found all the culprits and all of the hacking has, for the most part, come to an end. Since that was resolved, the inflated prices on all tiers of augs remained the same. Maybe just have the costs reverted back to the old values?


+1

Aye a small decrease would be nice, since the asshats were found and destroyed
« Last Edit: April 29, 2012, 10:50:28 am by Fugitive » Logged


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« Reply #19 on: April 29, 2012, 01:55:03 pm »

Yes +1

Takes me FOREVER to get enough plat for just 1 aug upgrade.
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hateborne
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« Reply #20 on: April 29, 2012, 04:21:51 pm »

Cleric Shield Epic Alternative? - as it stands now pretty much every high end cleric is stuck using their 3.0 epic shield for the rest of their lives. Maybe just to make it possible to turn in your epic weapon for an epic shield? no new crazy effect is needed really, just an upgrade in stats compared to their 3.0 would be good enough as the effect is already pretty good regardless on its stats.

We should just turn Amplify Healing into a usable spell that comes WITH 3.0 epic shield. Then after 3.0 shield, we could use whatever.

Query for Amplify Healing Scroll:
Code:
INSERT INTO `items` (`id`, `minstatus`, `Name`, `aagi`, `ac`, `accuracy`, `acha`, `adex`, `aint`, `artifactflag`, `asta`, `astr`, `attack`, `augrestrict`, `augslot1type`, `augslot1visible`, `augslot2type`, `augslot2visible`, `augslot3type`, `augslot3visible`, `augslot4type`, `augslot4visible`, `augslot5type`, `augslot5visible`, `augtype`, `avoidance`, `awis`, `bagsize`, `bagslots`, `bagtype`, `bagwr`, `banedmgamt`, `banedmgraceamt`, `banedmgbody`, `banedmgrace`, `bardtype`, `bardvalue`, `book`, `casttime`, `casttime_`, `charmfile`, `charmfileid`, `classes`, `color`, `combateffects`, `extradmgskill`, `extradmgamt`, `price`, `cr`, `damage`, `damageshield`, `deity`, `delay`, `augdistiller`, `dotshielding`, `dr`, `clicktype`, `clicklevel2`, `elemdmgtype`, `elemdmgamt`, `endur`, `factionamt1`, `factionamt2`, `factionamt3`, `factionamt4`, `factionmod1`, `factionmod2`, `factionmod3`, `factionmod4`, `filename`, `focuseffect`, `fr`, `fvnodrop`, `haste`, `clicklevel`, `hp`, `regen`, `icon`, `idfile`, `itemclass`, `itemtype`, `ldonprice`, `ldontheme`, `ldonsold`, `light`, `lore`, `loregroup`, `magic`, `mana`, `manaregen`, `enduranceregen`, `material`, `maxcharges`, `mr`, `nodrop`, `norent`, `pendingloreflag`, `pr`, `procrate`, `races`, `range`, `reclevel`, `recskill`, `reqlevel`, `sellrate`, `shielding`, `size`, `skillmodtype`, `skillmodvalue`, `slots`, `clickeffect`, `spellshield`, `strikethrough`, `stunresist`, `summonedflag`, `tradeskills`, `favor`, `weight`, `UNK012`, `UNK013`, `benefitflag`, `UNK054`, `UNK059`, `elitematerial`, `booktype`, `recastdelay`, `recasttype`, `guildfavor`, `UNK123`, `UNK124`, `attuneable`, `nopet`, `updated`, `comment`, `UNK127`, `pointtype`, `potionbelt`, `potionbeltslots`, `stacksize`, `notransfer`, `stackable`, `UNK134`, `UNK137`, `proceffect`, `proctype`, `proclevel2`, `proclevel`, `UNK142`, `worneffect`, `worntype`, `wornlevel2`, `wornlevel`, `UNK147`, `focustype`, `focuslevel2`, `focuslevel`, `UNK152`, `scrolleffect`, `scrolltype`, `scrolllevel2`, `scrolllevel`, `UNK157`, `serialized`, `verified`, `serialization`, `source`, `UNK033`, `lorefile`, `UNK014`, `svcorruption`, `UNK038`, `UNK060`, `augslot1unk2`, `augslot2unk2`, `augslot3unk2`, `augslot4unk2`, `augslot5unk2`, `ldonsellbackrate`, `UNK120`, `UNK121`, `questitemflag`, `expendablearrow`, `powersourcecapacity`, `bardeffect`, `bardeffecttype`, `bardlevel2`, `bardlevel`, `bardunk1`, `bardunk2`, `bardunk3`, `bardunk4`, `bardunk5`, `bardname`, `bardunk7`, `UNK214`, `UNK132`, `clickunk5`, `clickunk6`, `clickunk7`, `procunk1`, `procunk2`, `procunk3`, `procunk4`, `procunk6`, `procunk7`, `wornunk1`, `wornunk2`, `wornunk3`, `wornunk4`, `wornunk5`, `wornunk6`, `wornunk7`, `focusunk1`, `focusunk2`, `focusunk3`, `focusunk4`, `focusunk5`, `focusunk6`, `focusunk7`, `scrollunk1`, `scrollunk2`, `scrollunk3`, `scrollunk4`, `scrollunk5`, `scrollunk6`, `scrollunk7`, `UNK193`, `purity`, `evolvinglevel`, `scriptfileid`, `clickname`, `procname`, `wornname`, `focusname`, `scrollname`, `dsmitigation`, `heroic_str`, `heroic_int`, `heroic_wis`, `heroic_agi`, `heroic_dex`, `heroic_sta`, `heroic_cha`, `heroic_pr`, `heroic_dr`, `heroic_fr`, `heroic_cr`, `heroic_mr`, `heroic_svcorrup`, `healamt`, `spelldmg`, `clairvoyance`, `backstabdmg`) VALUES (125373, 0, 'Spell: Amplify Healing, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', '0', 2, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, 0, 504, 'IT63', 0, 20, 0, 0, 0, 0, 'Spell: Amplify Healing', -1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 2, 0, 1, -1, 0, 0, -1, 0, 0, 0, 0, 0, 25, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, '2011-12-17 08:40:35', '0', 0, 0, 0, 0, 20, 0, 1, '0', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 9997, 7, 0, 0, 0, NULL, '2010-04-03 22:22:04', NULL, '13THFLOOR', 0, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '0', -1, 0, '0', 0, '0', -1, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', 0, 0, 0, 0, 0, '0', '0', '0', '0', '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

Adjustment to Spell (to allow clerics):
Code:
UPDATE spells_new SET classes2 = 70 WHERE id = 9997; -- Amplify Healing to cleric usable

All that is left is to add the spell to the items returned from quest (when a player earns his 3.0). Also a minor trigger to add spell if the player is holding 3.0 shield needs to be added too.

-Hate
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Griz
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« Reply #21 on: April 29, 2012, 04:50:41 pm »

That would be great. Any chance it could be made to last 4ish hours like the level 1 equivalent?
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Hunter
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« Reply #22 on: April 29, 2012, 07:13:10 pm »

Cleric Shield Epic Alternative? - as it stands now pretty much every high end cleric is stuck using their 3.0 epic shield for the rest of their lives. Maybe just to make it possible to turn in your epic weapon for an epic shield? no new crazy effect is needed really, just an upgrade in stats compared to their 3.0 would be good enough as the effect is already pretty good regardless on its stats.

We should just turn Amplify Healing into a usable spell that comes WITH 3.0 epic shield. Then after 3.0 shield, we could use whatever.

Query for Amplify Healing Scroll:
Code:
INSERT INTO `items` (`id`, `minstatus`, `Name`, `aagi`, `ac`, `accuracy`, `acha`, `adex`, `aint`, `artifactflag`, `asta`, `astr`, `attack`, `augrestrict`, `augslot1type`, `augslot1visible`, `augslot2type`, `augslot2visible`, `augslot3type`, `augslot3visible`, `augslot4type`, `augslot4visible`, `augslot5type`, `augslot5visible`, `augtype`, `avoidance`, `awis`, `bagsize`, `bagslots`, `bagtype`, `bagwr`, `banedmgamt`, `banedmgraceamt`, `banedmgbody`, `banedmgrace`, `bardtype`, `bardvalue`, `book`, `casttime`, `casttime_`, `charmfile`, `charmfileid`, `classes`, `color`, `combateffects`, `extradmgskill`, `extradmgamt`, `price`, `cr`, `damage`, `damageshield`, `deity`, `delay`, `augdistiller`, `dotshielding`, `dr`, `clicktype`, `clicklevel2`, `elemdmgtype`, `elemdmgamt`, `endur`, `factionamt1`, `factionamt2`, `factionamt3`, `factionamt4`, `factionmod1`, `factionmod2`, `factionmod3`, `factionmod4`, `filename`, `focuseffect`, `fr`, `fvnodrop`, `haste`, `clicklevel`, `hp`, `regen`, `icon`, `idfile`, `itemclass`, `itemtype`, `ldonprice`, `ldontheme`, `ldonsold`, `light`, `lore`, `loregroup`, `magic`, `mana`, `manaregen`, `enduranceregen`, `material`, `maxcharges`, `mr`, `nodrop`, `norent`, `pendingloreflag`, `pr`, `procrate`, `races`, `range`, `reclevel`, `recskill`, `reqlevel`, `sellrate`, `shielding`, `size`, `skillmodtype`, `skillmodvalue`, `slots`, `clickeffect`, `spellshield`, `strikethrough`, `stunresist`, `summonedflag`, `tradeskills`, `favor`, `weight`, `UNK012`, `UNK013`, `benefitflag`, `UNK054`, `UNK059`, `elitematerial`, `booktype`, `recastdelay`, `recasttype`, `guildfavor`, `UNK123`, `UNK124`, `attuneable`, `nopet`, `updated`, `comment`, `UNK127`, `pointtype`, `potionbelt`, `potionbeltslots`, `stacksize`, `notransfer`, `stackable`, `UNK134`, `UNK137`, `proceffect`, `proctype`, `proclevel2`, `proclevel`, `UNK142`, `worneffect`, `worntype`, `wornlevel2`, `wornlevel`, `UNK147`, `focustype`, `focuslevel2`, `focuslevel`, `UNK152`, `scrolleffect`, `scrolltype`, `scrolllevel2`, `scrolllevel`, `UNK157`, `serialized`, `verified`, `serialization`, `source`, `UNK033`, `lorefile`, `UNK014`, `svcorruption`, `UNK038`, `UNK060`, `augslot1unk2`, `augslot2unk2`, `augslot3unk2`, `augslot4unk2`, `augslot5unk2`, `ldonsellbackrate`, `UNK120`, `UNK121`, `questitemflag`, `expendablearrow`, `powersourcecapacity`, `bardeffect`, `bardeffecttype`, `bardlevel2`, `bardlevel`, `bardunk1`, `bardunk2`, `bardunk3`, `bardunk4`, `bardunk5`, `bardname`, `bardunk7`, `UNK214`, `UNK132`, `clickunk5`, `clickunk6`, `clickunk7`, `procunk1`, `procunk2`, `procunk3`, `procunk4`, `procunk6`, `procunk7`, `wornunk1`, `wornunk2`, `wornunk3`, `wornunk4`, `wornunk5`, `wornunk6`, `wornunk7`, `focusunk1`, `focusunk2`, `focusunk3`, `focusunk4`, `focusunk5`, `focusunk6`, `focusunk7`, `scrollunk1`, `scrollunk2`, `scrollunk3`, `scrollunk4`, `scrollunk5`, `scrollunk6`, `scrollunk7`, `UNK193`, `purity`, `evolvinglevel`, `scriptfileid`, `clickname`, `procname`, `wornname`, `focusname`, `scrollname`, `dsmitigation`, `heroic_str`, `heroic_int`, `heroic_wis`, `heroic_agi`, `heroic_dex`, `heroic_sta`, `heroic_cha`, `heroic_pr`, `heroic_dr`, `heroic_fr`, `heroic_cr`, `heroic_mr`, `heroic_svcorrup`, `healamt`, `spelldmg`, `clairvoyance`, `backstabdmg`) VALUES (125373, 0, 'Spell: Amplify Healing, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', '0', 2, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, 0, 504, 'IT63', 0, 20, 0, 0, 0, 0, 'Spell: Amplify Healing', -1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 2, 0, 1, -1, 0, 0, -1, 0, 0, 0, 0, 0, 25, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, '2011-12-17 08:40:35', '0', 0, 0, 0, 0, 20, 0, 1, '0', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 9997, 7, 0, 0, 0, NULL, '2010-04-03 22:22:04', NULL, '13THFLOOR', 0, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '0', -1, 0, '0', 0, '0', -1, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', 0, 0, 0, 0, 0, '0', '0', '0', '0', '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

Adjustment to Spell (to allow clerics):
Code:
UPDATE spells_new SET classes2 = 70 WHERE id = 9997; -- Amplify Healing to cleric usable

All that is left is to add the spell to the items returned from quest (when a player earns his 3.0). Also a minor trigger to add spell if the player is holding 3.0 shield needs to be added too.

-Hate

Done.
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Hunter - EZ Server GM
Venia
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« Reply #23 on: April 29, 2012, 07:27:11 pm »

Very nice post Griz, and kudos to Hunter for taking action so fast!
couple issues i would like to adress as well:

1)Shaman 4.0 click- Not sure if this has been posted/answered before, but the shammy 4.0 (probably lesser or higher versions as well) click has a 25 or more minute cooldown, any reason why it was designed like that or did it just slipped through?. Would definatelly like to see it on a lower CD or maybe no CD at all since its just a buff and highly unlikely to become op by removing it. Cleric crabs (even if 15k less hp) is a normal buff and can be chain casted if mana permits.

2)Noticed some funky  buff timers with shamans as well, when shaman is casting a buff to the group, the duration is always 30% or so longer than the buff the shaman recieving for him self/pet. 2 possible things happening, either the buff is benefited from the character AA/focuses that it lands and extends, or the shaman extend buff AA/focuses not functioning right

3)With the recent add of Tempest Blade, kraken has become somewhat very weak compared to the bard group procs (kraken 10k-TBIII 26k crits on uc characters) Is there a chance to see an upgraded version of kraken line spells to be somewhat on par with the bard procs? Afterall shamans always considered to be the best melee buffers in game

Thanks for your time
/Ven

p.s yes i love shamans!!! (even if i miss getting on mobs faces to land a slow)
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Digz
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« Reply #24 on: April 29, 2012, 07:28:14 pm »

That would be great. Any chance it could be made to last 4ish hours like the level 1 equivalent?


it might not last 4 hours but due to it being a spell and not a click effect, it'll benefit from any extended focus items you have
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hateborne
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« Reply #25 on: April 29, 2012, 07:32:11 pm »

Kraken has not been forgotten, but gotta take things bit by bit.

Still not totally done with new spells yet. Just a few more to go before it's finished.

...until T7.


-Hate
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Digz
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« Reply #26 on: May 05, 2012, 10:19:45 pm »

we could also use the custom helm graphics that was on custom white dragonscale helm

ah i was wrong on that, Name of the item is Custom cowl of mortality...does anyone have an item id for this? It would easily be the best choice for a helm texture.

The dark elf helm was the best looking helm by far! http://everquest.allakhazam.com/db/item.html?item=25425
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Griz
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« Reply #27 on: May 05, 2012, 11:07:24 pm »

No way, let's not forget the old barb wolf hat!

http://everquest.allakhazam.com/db/item.html?item=4483

They took it out around 2001 Sad

The "Custom Cowl of Mortality" look was used for pretty much all velious hats, including the quested thurg/skyshrine/kael armors, as well as the crowns dropped by dain and tormax. Later on, they even let Qvic helms be customizable (and use the same graphics) via an NPC in abysmal sea.
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Fjord
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« Reply #28 on: May 07, 2012, 08:29:16 pm »

I know there's some new stuff coming up from your work this past weekend, any chance that Zerkers are getting some love? Would probably be kind of selfish of me considering I'm probably the only person left playing one.
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Fugitive
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« Reply #29 on: May 07, 2012, 08:29:56 pm »

I know there's some new stuff coming up from your work this past weekend, any chance that Zerkers are getting some love? Would probably be kind of selfish of me considering I'm probably the only person left playing one.


I thought I head them talk about disabling the class all together.. /shrug
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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
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