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Author Topic: Pet crawl speed  (Read 11258 times)
threebob
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« on: June 13, 2012, 06:57:31 am »

So erm yeah ..something changed yesterday to pet speed ..immune to changes in run speed message from my bard on pet ..now pet crawls along and i gotta sit waiting for him for 30 secs to catch up ..its ridiculous
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hateborne
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« Reply #1 on: June 13, 2012, 08:10:44 am »

Actually, he just changed the pet to be immune to root/snare by adding in special attack code "I".

Found Here: http://www.eqemulator.net/wiki/wikka.php?wakka=NPCSpecialAttacks

-Hate
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Chieftan
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« Reply #2 on: June 13, 2012, 11:18:03 am »

Unsnareable means it makes them immune to ANY run speed changes, slower or faster
so makes any sow / bard spells not land, and mage pet speed spell unusable

So probable an oversite, hopefully this will get reverted back =)
« Last Edit: June 13, 2012, 11:25:49 am by Aeryn » Logged

Hunter
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« Reply #3 on: June 13, 2012, 11:53:08 am »

Didn't realize that would happen. Maybe I'll have to make Pets with +1000 MR to avoid getting snared/rooted? Will figure out a way.

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Hunter - EZ Server GM
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« Reply #4 on: June 13, 2012, 01:37:58 pm »

Right on Boss Man.
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threebob
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« Reply #5 on: June 13, 2012, 03:38:11 pm »

Nice 1 hunter, apreciate you fixing this as priority , playing a pet class as is , is bloody aweful right now lol, but the pet immune to root thing is gonna rock ..nice change sir.
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Griz
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« Reply #6 on: June 13, 2012, 04:00:10 pm »

Easiest way to fix, just add a Remove Detrimetal (9) or something to the pet heal spells. That way, the masters can cure them out of the root.
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hateborne
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« Reply #7 on: June 13, 2012, 05:54:49 pm »

Didn't realize that would happen. Maybe I'll have to make Pets with +1000 MR to avoid getting snared/rooted? Will figure out a way.



Maybe simply setting the pet's movement speed to the buffed speed? This gives the pets both the benefit of being runspeed change immune and letting them stay at a decent pace. (i.e. Pet speed before buff is X, pet speed with buff is Y, set pet's normal speed to Y.)

Should work something like:
Code:
UPDATE npc_types, pets SET runspeed = 1.8 WHERE npc_types.id = pets.npcID;

I dunno if 1.8 is the speed needed, but whatever. The query itself is sound.


-Hate
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Hunter
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« Reply #8 on: June 14, 2012, 02:06:51 pm »

Most pets were already 1.8 or higher. I made them all 3.0 now.
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hateborne
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« Reply #9 on: June 14, 2012, 04:46:27 pm »

Heh the speed value was just for show, to complete the example. Will use X next time. And, as always, thanks for the update.

-Hate
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« Reply #10 on: June 14, 2012, 10:19:41 pm »

Works great.
Thank you.
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Kovou
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« Reply #11 on: June 15, 2012, 01:52:04 am »

love the new pet speed....hatet he fact now ithey cant get shm 4.0...
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hateborne
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« Reply #12 on: June 15, 2012, 08:30:52 am »

Damn pet classes. Always something.

The immediate solution I see is to remove the movement speed from the shaman buff, but that would suck all around.

-Hate
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Chieftan
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« Reply #13 on: June 15, 2012, 09:09:00 am »

This seems a lot of messing about, what was the orig problem with pets being rooted/snared anyway?
Putting MR up as Hunter suggested would prob cure, but i dont mind it, adds some risk

Can they not be put back to "Live Like" just with higher MR, or is there another problem i'm not aware of
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Hunter
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« Reply #14 on: June 15, 2012, 09:30:11 am »

Boss mobs have spells with -1000 resist adjustment so I'd have to make +1000 MR on pets.
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