Marcone
Newbie
Posts: 14
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« Reply #105 on: July 22, 2021, 12:46:10 am » |
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Anyone happen to have further tips for specifically oldcommons (T9)? Any other zone I can do mass pulls and no issue, but as soon as i seem to pull more than like 20ish in oldcommons half my boxes ld. Tried additionally doing /maphide on npcs/pets and groundspawns but still bunch go to server select.
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wachna
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« Reply #106 on: July 22, 2021, 03:01:32 am » |
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Happened to me a lot in OC and of course in SR..
Try to park your other toons a bit away from your main and let em look to the bottom … this works
Same with your main… let him look downwards while fighting big piles of mobs
Hope it helps… for me it worked wonders
(Cannot wait to come back to SR .. miss you guys lol )
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Jondag
Newbie
Posts: 6
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« Reply #107 on: July 22, 2021, 09:36:00 am » |
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Check you map make sure all the labels/names are off on all your toon.
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akpainter
Newbie
Posts: 45
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« Reply #109 on: July 15, 2022, 01:26:36 pm » |
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Old thread but still a good one-
Questions- Been off for awhile with heavy work load, when I popped back in all my boxes are loading up full graphics. I followed the guide again just to confirm but i cant get the per loaded character memory down.
Globalload.txt is the same as it was but it seems that more things are loaded into each zone then before
Anyone else notice a change?
Is there a better global load to run back to the stripped down version for my boxes?
I am not the biggest fan of stickfigures but i could go that route i guess.
I think the old global load had almost all big mobs as human or basiclly it was original EQ content only or it superimposed a human body over the mob.
Its actually kinda funny to see what the real mobs look like after all this time haha.
Thanks in advance!
Tankmeout
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Pubis
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« Reply #110 on: July 16, 2022, 02:47:46 pm » |
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I rolled with giant humans in most zones too until this past Halloween event I lost a mag corpse in the geometry. No more humans for me.
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Battoth
Newbie
Posts: 4
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« Reply #111 on: July 19, 2022, 10:18:43 am » |
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A tip for those with lagging graphics or high gpu load There is a Microsoft project called D3D9on12 that allows you to map directx 9 calls to use directx 12 this is an opt in driver. https://github.com/narzoul/ForceD3D9On12This project forces applications to use the mapping library. Just download the release and drop the d3d9.dll into the everquest folder, For me all graphics lag is gone, no measurable gpu load each client is 0% in taskmanager, it uses an extra 100mb of ram for me but the complete lack of stuttering makes it more than worth it
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Otto
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« Reply #112 on: July 21, 2022, 12:52:22 pm » |
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Am I reading correctly that the "only" step required for this to work, is dropping the DLL into the EQ folder and starting the client?
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Battoth
Newbie
Posts: 4
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« Reply #113 on: July 21, 2022, 02:28:23 pm » |
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Correct, the d3d9on12 is already installed on windows 10/11 (by Microsoft) so the dll just forces eq to render through dx12. Microsoft also released d3d9on12 as an open source project on git if you are curious how it works, see https://github.com/microsoft/D3D9On12
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« Last Edit: July 21, 2022, 02:34:41 pm by Battoth »
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Otto
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« Reply #114 on: July 21, 2022, 02:37:23 pm » |
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That's pretty awesome. Going to give it a try now with 24 boxes. Thanks for posting this!
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Clyde
Newbie
Posts: 12
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« Reply #115 on: July 21, 2022, 03:58:36 pm » |
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That's pretty awesome. Going to give it a try now with 24 boxes. Thanks for posting this!
I tried it, brought ram usage to about 1gb per and performance was great, but stability of clients went down. I was crashing too often so I removed it.
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Otto
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« Reply #116 on: July 22, 2022, 07:15:13 pm » |
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It didn't seem to do "anything" for me, shrug.
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Pubis
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« Reply #118 on: November 18, 2024, 11:18:15 am » |
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I was excited about the hideafk feature but ss far as I can tell, our client doesn't have it.
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