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Author Topic: Death Save and Divine Save ie DI and deathpact stuff  (Read 43264 times)
Fugitive
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« on: September 02, 2012, 11:39:52 pm »

Below is the updated information about the changes that effect DI recently..

It will never fire unless you are   -s l o w l y-   taking damage and get below 15% then it's may or may not..

With some of the heavy damage mobs that players will face, DI isn't part of the arsenal anymore.

889k HPs and Fully buffed with DI and all other "clicky helpers" and healers going nuts I still took 1+ Mill (instantly) damage over and over and over without DI firing once.. we tested this Friday and Saturday many many times.

I'm going to txt Hate later maybe there can be a fix, maybe not (since this was in the code not just a spell fix).. /shrug hope so haha!



==08/16/2012==
Kayen: Complete revision of the Death Save and Divine Save effects and related bonuses to be consistent with live.

  *Death Save (Death Pact/DI) will no longer fire on death. It should only fire when less 15% HP but not killed.

  *Death Save chance is determined soley by charisma of client with the buff. (RULE: DeathSaveCharismaMod)

  *Divine Intervention baseline is now correctly set to 8000HP (from 50k) (RULE: DivineInterventionHeal)

  *AA Touch of the Divine provides upon failure of first Death Save, a second roll and if successful will
   do a portion of the original heal value. (Ie DI=8000HP with ToTD-3(60%) your heal will be 8000*0.6 = 4800HP)

  *Implemented functionality for later expansion Death Save effects (Divine Intercession ect)
   These can add heal value to the base heal which is limited by level (ie Heal 10,0000+8000 if client less then level 80)
  
  *Divine Save (AA Unfailing Divinity) only fire upon death of client with this effect and is independent of Death Save effect.

  *Increased ranks of AA only increase the chance of firing upon death. Heal value does NOT increase with rank.

  *Upon firing you will still recieve the Divine Aura like buff, which now also correctly removes all determental effects.
« Last Edit: September 03, 2012, 12:05:28 am by Fugitive » Logged


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lerxst2112
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« Reply #1 on: September 03, 2012, 12:30:19 am »


Buffs that use SE_DivineSave (232) can still save you from an instant death.  It shouldn't be hard to change/add spells to do that instead if that is what is desired.
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Fliker
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« Reply #2 on: September 03, 2012, 12:41:31 am »

Good catch Fugi.

Glad to see that it can be fixed also.

+1 for both of ya  Grin
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metsu
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« Reply #3 on: September 03, 2012, 01:19:58 am »

sometimes DI wont work for me.
So I treat every fired DI as a gift from god.
moral of the story, make a 2nd tank and not depend on god.
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Hunter
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« Reply #4 on: September 03, 2012, 01:31:52 am »

Spells:DivineInterventionHeal

Just changed the value from 8k hp to 1million hp.

Hope that helps.
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« Reply #5 on: September 03, 2012, 04:28:18 am »

Hopefully it fixes it. I just thought my DI failures as of late were just Rng not liking me  Huh
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Fugitive
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« Reply #6 on: September 03, 2012, 09:26:25 am »

Nice!! We will give it a whirl, see how she goes!!

Thanks Boss!
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Fugitive
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« Reply #7 on: September 03, 2012, 06:50:49 pm »


Buffs that use SE_DivineSave (232) can still save you from an instant death.  It shouldn't be hard to change/add spells to do that instead if that is what is desired.

Spells:DivineInterventionHeal

Just changed the value from 8k hp to 1million hp.

Hope that helps.


Cool going to give it a whirl when the lagmonster sleeps..
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Felony
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« Reply #8 on: September 04, 2012, 08:09:23 am »

Changes like this annoy me. I know the emu goal is be more "live like" but 9 out of 10 servers are custom.
Would rather see changes like this a rule that can be toggled in the db.
Its what it is tho.
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Fugitive
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« Reply #9 on: September 15, 2012, 09:22:28 am »


Buffs that use SE_DivineSave (232) can still save you from an instant death.  It shouldn't be hard to change/add spells to do that instead if that is what is desired.


Hunter think we can try the SE_DivineSave (232) can still save you from an instant death on DI? Still no Joy even with the HP bump you gave it.. DI hasn't fired =( .. your call as always though.. Grin
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Natedog
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« Reply #10 on: September 15, 2012, 12:45:45 pm »

Divine Save puts a buff on you that makes you invulnerable for 58 seconds... "Touch of The Divine"

You also don't get the "DivineInterventionHeal" when Divine Save procs.

On my test server I modified "Touch of the Divine" to heal you for a LOT more than it normally does so it would be sorta like the old way DI worked.


Gonna see if you can have an item with 100% Death Save .. and never die! lol


Edit -- Divine Save (100) -- as a Worn effect == God Mode .. lol
« Last Edit: September 15, 2012, 12:55:42 pm by Paldail » Logged

Denzig
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« Reply #11 on: October 16, 2012, 06:39:12 am »

Hunter,

While you have some rare free time on your hands, any chance you could take a look at Divine Inspiration? Since the emu update it has zero chance to fire on an instant kill.

I have yet to see it fire from the new cleric self only spell also.

Thanks man, and as always thanks for EZ!
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Denzig <STONE>
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« Reply #12 on: October 16, 2012, 06:41:19 am »

Yup, but I won't be updating source code until after Halloween cause they just changed the loot system.

Will see what I can do on the server rules or spell file itself.

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Hunter - EZ Server GM
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« Reply #13 on: October 16, 2012, 08:20:23 am »

How do you get it 100% save? I see value of 1 or 2 in the spells that have Divine Save, is that HP%?

Or is it a rule value?

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Hunter - EZ Server GM
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« Reply #14 on: October 16, 2012, 09:21:52 am »

How do you get it 100% save? I see value of 1 or 2 in the spells that have Divine Save, is that HP%?

Or is it a rule value?




effectid1 = 232,  effect_base_value1 = 100    

Code:
INSERT INTO `spells_new` VALUES (1546, 'Divine Intervention', 'PLAYER_', '0', 'You invoke the presence of the gods.', ' calls upon the gods.', 'You feel the watchful eyes of the gods upon you.', ' feels the watchful eyes of the gods upon them.', 'You are no longer watched.', 100, 0, 0, 0, 6000, 2250, 90000, 10, 100, 0, 500, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2510, 2051, 10029, -1, -1, -1, 2, 1, 1, 1, -1, -1, -1, -1, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 1, 0, 0, 232, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 5, 0, 4, -1, 0, 0, 255, 60, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 50, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 88, 229, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1546, 125, 64, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -87, 136, -102, 115, 10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 1);

This is "Divine Intervention" set to 100% --- I was messing around using this as a worn and could not die.


I was using that as a worn and I could not die.


But be aware when you use Divine Save it will proc Touch of the Divine.. when it actually procs.  Since mine was set to 100% it would always proc this buff upon "death".

Touch of the Divine shown here  ( BE AWARE I edited this Touch of the Divine to heal for a lot more) -- the normal spell doesn't really heal for much when it procs. -- But if you intend on using Divine Save its a good idea to edit this spell as well.

Code:
INSERT INTO `spells_new` VALUES (4789, 'Touch of the Divine', 'PLAYER_1', '0', '0', '0', 'You body is encased in perfect ethereal crystal.', '0', '0', 0, 0, 0, 0, 0, 2250, 900000, 3, 3, 0, 10, 1, 0, 0, 0, 50000, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2511, 2045, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, -1, -1, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 1, 0, 0, 40, 10, 10, 10, 100, 291, 254, 254, 254, 254, 254, 254, 6, 25, 4, -1, 0, 0, 255, 254, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 42, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 46, 274, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 125, 52, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 999, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 1);
« Last Edit: October 16, 2012, 09:26:58 am by Paldail » Logged

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