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Author Topic: Death Save and Divine Save ie DI and deathpact stuff  (Read 43626 times)
Nexxel
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« Reply #15 on: October 16, 2012, 12:14:06 pm »

I was actually gona post something about looking at DI with the halloween event comming up due to one of the Mobs having a DT.
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Natedog
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« Reply #16 on: October 16, 2012, 12:19:24 pm »

I was actually gona post something about looking at DI with the halloween event comming up due to one of the Mobs having a DT.

Only hard part about changing DI to a Divine Save is setting it to a fair percentage.

But if it gets changed before Halloween that would be awesome!
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Nexxel
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« Reply #17 on: October 16, 2012, 12:29:10 pm »

Cant sem to remember but is the DI effect working affected by any AA's or anything? If it isnt, Then just comming up with a fair % is better then nothing, If it is can the DS be set to affect the same way? Or, im just wrong about the whole thing and its irrelivent anyways   Lips sealed
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Fugitive
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« Reply #18 on: October 16, 2012, 04:38:35 pm »

Cant sem to remember but is the DI effect working affected by any AA's or anything? If it isnt, Then just comming up with a fair % is better then nothing, If it is can the DS be set to affect the same way? Or, im just wrong about the whole thing and its irrelivent anyways   Lips sealed

1st page of this post has most of the info you asked about..

Right now as it stands unless Hunter adds what Lerxst and or Paldail DI is crap and junk doesn't work at all.

Did 50 for 50 test the 1st week of the change 50 deaths not 1 fire of DI..
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Natedog
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« Reply #19 on: October 16, 2012, 06:24:59 pm »

The one I posted won't let you die lol... but change it to 50% .. and it will just be a 50 / 50 chance of living .. which seems random enough to me.. but not sure what Hunter wants it at.
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Nexxel
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« Reply #20 on: October 16, 2012, 07:24:36 pm »

Cant sem to remember but is the DI effect working affected by any AA's or anything? If it isnt, Then just comming up with a fair % is better then nothing, If it is can the DS be set to affect the same way? Or, im just wrong about the whole thing and its irrelivent anyways   Lips sealed

1st page of this post has most of the info you asked about..

Right now as it stands unless Hunter adds what Lerxst and or Paldail DI is crap and junk doesn't work at all.

Did 50 for 50 test the 1st week of the change 50 deaths not 1 fire of DI..




Wow, My reading = Fail. Thanks for pointing me back to the first post with everything i asked about hehehe Uggg,
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Hunter
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« Reply #21 on: October 16, 2012, 10:43:21 pm »

I tried the new spell you posted and its still not working, won't fire off at all.

So I'm thinking its in the rule value some where?

Code:
Spells:DivineInterventionHeal	1000000	Divine intervention heal amount. (Default: 8000)
Code:
Spells:DeathSaveCharismaMod	3	Determines how much charisma effects chance of death save firing.(CHA*value/10)

So the DeathSaveCharismaMod I'm not sure about. If someone has 355 CHA then x 3 / 10 then they already have 106.5% chance of it working?

Maybe I'm missing something. Would be cool to get Divine Intervention or Save to work some what for Halloween Event.

By the way, the new bosses I made don't exactly shout kill you in the manor of Cazic Touch shouting your name. , but they definitely hurt.

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Hunter - EZ Server GM
Natedog
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« Reply #22 on: October 16, 2012, 10:58:30 pm »

It needs both spells for it to save you by the way.

It will proc that other spell that will make the player invuln .. clear all of their debuffs and heal the player for 150k or something.






Saved me about 5 times... died 4 times as shown above.

I also tested it as a casted buff on a player not using the earring.


DI set to 50% Death Save
Code:
INSERT INTO `spells_new` VALUES (1546, 'Divine Intervention', 'PLAYER_', '0', 'You invoke the presence of the gods.', ' calls upon the gods.', 'You feel the watchful eyes of the gods upon you.', ' feels the watchful eyes of the gods upon them.', 'You are no longer watched.', 100, 0, 0, 0, 6000, 2250, 90000, 10, 100, 0, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2510, 2051, 10029, -1, -1, -1, 2, 1, 1, 1, -1, -1, -1, -1, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 1, 0, 0, 232, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 5, 0, 4, -1, 0, 0, 255, 60, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 50, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 88, 229, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1546, 125, 64, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -87, 136, -102, 115, 10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 1);



Touch of Divine modified to actually heal you.. since Death Save does not proc Divine intervention heal.

Code:
INSERT INTO `spells_new` VALUES (4789, 'Touch of the Divine', 'PLAYER_1', '0', '0', '0', 'You body is encased in perfect ethereal crystal.', '0', '0', 0, 0, 0, 0, 0, 2250, 900000, 3, 3, 0, 10, 1, 0, 0, 0, 50000, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2511, 2045, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, -1, -1, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 1, 0, 0, 40, 10, 10, 10, 100, 291, 254, 254, 254, 254, 254, 254, 6, 25, 4, -1, 0, 0, 255, 254, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 42, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 46, 274, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 125, 52, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 999, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 1);


« Last Edit: October 16, 2012, 11:14:06 pm by Paldail » Logged

Natedog
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« Reply #23 on: October 16, 2012, 11:25:28 pm »

Side note....



Does NOT work with the #kill command !!!



when you test it.. just use #cast  on yourself.. and make sure to cast a huge nuke


Side.. side.. note...



Works when using #damage + huge number to kill yourself as well
« Last Edit: October 16, 2012, 11:32:16 pm by Paldail » Logged

Hunter
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« Reply #24 on: October 16, 2012, 11:35:09 pm »

I was only trying the Divine Intervention as a worn effect, and again as buff. Didn't work.

Haven't tried the AA one yet.
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Hunter - EZ Server GM
Natedog
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« Reply #25 on: October 16, 2012, 11:37:07 pm »

I was only trying the Divine Intervention as a worn effect, and again as buff. Didn't work.

Haven't tried the AA one yet.


Does the text show up the same as my screenshot?
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Hunter
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« Reply #26 on: October 16, 2012, 11:54:56 pm »

Yeah, but 100%. Trying on a test server
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Hunter - EZ Server GM
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« Reply #27 on: October 17, 2012, 12:01:17 am »

I just made Divine Intervention 50% chance and Touch of the Divine 50 be 50k HP regen on EZ Server. Takes effect after reboot. No new spell file posted yet, but of course you can edit those spells manually if your looking to see/test it.

Will have a required new spell file just before the Halloween Event for both new player spells and new npc spells.
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Hunter - EZ Server GM
Natedog
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« Reply #28 on: October 17, 2012, 12:02:56 am »

Very cool!  Guessing you got it to proc?
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Nexxel
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« Reply #29 on: October 17, 2012, 12:07:38 am »

Thanks Hunter. This will help witht eh halloween event for sure.
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