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Author Topic: LDoN Charm Drops Updated  (Read 28966 times)
Hunter
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« on: December 30, 2012, 08:46:53 pm »

LDoN mobs are now leashed and have in addition to their regular loot list, via quest addloot, an additional 1/75 chance to drop charms. For now this will affect all 1-6 levels for any charm to drop. I might tweak what drops where later or make certain dungeons easier/harder.

Feed back welcome.
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Hunter - EZ Server GM
MacofMacs
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« Reply #1 on: December 30, 2012, 08:53:14 pm »

What about card update drops?
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cerwin
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« Reply #2 on: December 30, 2012, 08:59:25 pm »

What about card update drops?

And coins  Smiley
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Felony
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« Reply #3 on: December 30, 2012, 09:02:09 pm »

who cares about cards or coin. Jesus he gives us 1/75 chance on top of normal drops but thats not good enough?
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MacofMacs
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« Reply #4 on: December 30, 2012, 09:03:08 pm »

We're just asking about em stop being a cop
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Mattnaik
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« Reply #5 on: December 30, 2012, 09:49:36 pm »

who cares about cards or coin. Jesus he gives us 1/75 chance on top of normal drops but thats not good enough?

Word. I for one am thrilled beyond words!

Forgive my ignorance but what does "leashed" mean?
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Hulkmad
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« Reply #6 on: December 30, 2012, 10:02:09 pm »

who cares about cards or coin. Jesus he gives us 1/75 chance on top of normal drops but thats not good enough?

They are important details. The 1/75 chance on leashed mobs isnt a "gift" to us, its to improve the server load. We probably wont be getting charms any faster than we were before, and thats the intent I believe.
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MacofMacs
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« Reply #7 on: December 30, 2012, 11:06:26 pm »

Only thing really wrong with LDoN for me and who ever doesn't mind the leash is the chance of any of the 4 charms to drop, 2 should be what it used to be only 1 charm same as 3,4 and 5. Level 6 should be the chance of any 4 of the charms dropped. As for lag I am not in the mood to load all 16 of my toons but i'm sure others will post in the other thread
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Felony
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« Reply #8 on: December 30, 2012, 11:19:34 pm »

We're just asking about em stop being a cop

someone said they got 10 charm drops in 1hr and people are asking for more coins/cards.
That comes across as greedy. Sorry if you dislike my view on that.
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Fjord
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« Reply #9 on: December 30, 2012, 11:33:45 pm »

Personally I got about 3 in an hour, all sorcerers I didn't need, with next to no points, so I'll probably hold off until floors are reassigned (unless they're not going to be).
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MacofMacs
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« Reply #10 on: December 30, 2012, 11:34:07 pm »

I was just asking him what his thoughts were on the credits + cards

Sorry if I came off like a greedy corner worker, had a long past couple days lazy with my typing today
« Last Edit: December 30, 2012, 11:36:45 pm by MacofMacs » Logged
Felony
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« Reply #11 on: December 30, 2012, 11:54:25 pm »

It was a valid question and I just pissed on the poster for it. Sorry for that.
I'm pretty stoked by the addition of quest::addloot over all. Just curious if it wouldnt be better to change it to floor specific but regardless its candy time and I'm numnumnum'ing it.
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Hunter
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« Reply #12 on: December 31, 2012, 12:38:08 am »

I can make floor specific, but this was just a quick fix to get it up and running.

Soon I'll have specific charm per floor + add more cards as well.

You can still sell what you don't need for points.

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Hunter - EZ Server GM
MacofMacs
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« Reply #13 on: December 31, 2012, 12:57:04 am »

cool, thanks
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zymral
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« Reply #14 on: December 31, 2012, 01:27:23 am »

Is there any way the leash can be lenghened a bit like the size of a room. It is kinda annoying to have a mob constantly agroing hiting you then immidiately leash and run back at you, while you are killing a mob. Wink other than that i am loving the change!
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