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Author Topic: LDoN Charm Drops Updated  (Read 32432 times)
Mattnaik
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« Reply #30 on: December 31, 2012, 03:04:16 pm »

cleared LDON 2 3 times:

1 brawler upgrade
6  50 credit point
21  10 credit point
5  gloves
1  boot
3 blue diamond
2 fire emerald
7 AA

could only keep half the zone killed before repops started.  it is a small sample but appears to be faster but i find it to be far more boring.  for the most part it was killing one mob at a time.  very few spots i could get multiples.  did this with a t4 ranger

I have to say, i find running from one side of the zone to the other and mass killing much more boring. This is at least slightly engaging. Still a grind though.
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Hulkmad
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« Reply #31 on: December 31, 2012, 05:01:52 pm »

I'd like to see it halloween/T1 style. All coin/gems/etc completely removed from trash. 1/75 mobs pops a named (page guy for that floor). The guy drops a non trivial amount of plat (like 2kish maybe?), an item (anguish level gear from live, like currently) floor specific v1, the page, a 50 point coin, a floor specific card, and a stone of descent.

So for example, I'm on LDON5. I kill random trash and out pops a Froglok Ghost. He drops a page, sorc upgrade, that silly range slot with the overhaste click, stone of descent, and a 50 credit token.

LDON6 could be a 1/60 chance and the rares are even 25% split among all 4 v1s. LDON1 could spawn that weird skeleton dude and drop a stone of descent or whatever I don't even know.

I see this as solving 2 problems:

1) Less annoyance sticking around for 5 seconds per kill to see if the corpse evaporates
2) It's now impossible to camp the page droppers and force people to buy instances.

Plus you get the excitement of a dude popping on you and getting a pile of stuff
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Fliker
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« Reply #32 on: December 31, 2012, 05:24:20 pm »

You got my vote Griz +1
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cerwin
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« Reply #33 on: December 31, 2012, 05:26:21 pm »

I'd like to see it halloween/T1 style. All coin/gems/etc completely removed from trash. 1/75 mobs pops a named (page guy for that floor). The guy drops a non trivial amount of plat (like 2kish maybe?), an item (anguish level gear from live, like currently) floor specific v1, the page, a 50 point coin, a floor specific card, and a stone of descent.

So for example, I'm on LDON5. I kill random trash and out pops a Froglok Ghost. He drops a page, sorc upgrade, that silly range slot with the overhaste click, stone of descent, and a 50 credit token.

LDON6 could be a 1/60 chance and the rares are even 25% split among all 4 v1s. LDON1 could spawn that weird skeleton dude and drop a stone of descent or whatever I don't even know.

I see this as solving 2 problems:

1) Less annoyance sticking around for 5 seconds per kill to see if the corpse evaporates
2) It's now impossible to camp the page droppers and force people to buy instances.

Plus you get the excitement of a dude popping on you and getting a pile of stuff

+1

Good idea
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1flytrapp
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« Reply #34 on: December 31, 2012, 06:27:10 pm »

i love this idea but hate the leashing of mobs just my 2 cents worth
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Griz
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« Reply #35 on: December 31, 2012, 07:07:35 pm »

The leashing would be fine at maybe triple its current distance value. I'd like to be able to round up at least a single room of mobs before aoeing them. That would prevent people from pulling entire zones but allow some use of aoe spells.
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Hunter
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« Reply #36 on: December 31, 2012, 07:16:21 pm »

Secrets is working on leashing to make a different value than the aggro range.

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Hunter - EZ Server GM
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« Reply #37 on: December 31, 2012, 07:17:44 pm »

I could easily wipe all the coin and loot off all LDoN trash, remove boss spawns, and give 1/75 chance 1 of 2  bosses spawns on you with 100% chance loot, for Halloween Style.
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Hunter - EZ Server GM
MacofMacs
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« Reply #38 on: December 31, 2012, 07:21:37 pm »

I could easily wipe all the coin and loot off all LDoN trash, remove boss spawns, and give 1/75 chance 1 of 2  bosses spawns on you with 100% chance loot, for Halloween Style.
That would be cool but they should also drop coin(s) or card(s) so the newer players can get their armor still
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Griz
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« Reply #39 on: December 31, 2012, 07:27:32 pm »

Yeah ideally the boss would be 100% charm, anguish loot piece (the 300hp gear), page, 50 credit coin, stone of descent, and some plat to make up for the missing gems on the random frogs and stuff.

This has the added benefit of ensuring most players wind up with a rank 2-3 charm of the appropriate variety at least by the time they start heading towards qvic, which would help quite a bit with the reasonably steep barrier to enter that zone.

I also think it'd be cool of T5 bosses had like a 25% chance to drop a v1 or v2 (as opposed to very low chance from trash) You usually have to kill at least 20 mobs to spawn one, so it'd be a cool perk.
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lookin
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« Reply #40 on: December 31, 2012, 07:40:21 pm »

I could easily wipe all the coin and loot off all LDoN trash, remove boss spawns, and give 1/75 chance 1 of 2  bosses spawns on you with 100% chance loot, for Halloween Style.

players will also need there kings cards for fg/cg
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Griz
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« Reply #41 on: December 31, 2012, 07:51:38 pm »

Err, yeah. Put a floor appropriate card on each named also.

Illusion cards, I dunno even what to do with those. Maybe 4 per chaos/balrog? meh. Nobody used the silly weapon augs from there either.
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MacofMacs
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« Reply #42 on: December 31, 2012, 07:56:38 pm »

Err, yeah. Put a floor appropriate card on each named also.

Illusion cards, I dunno even what to do with those. Maybe 4 per chaos/balrog? meh. Nobody used the silly weapon augs from there either.


« Last Edit: December 31, 2012, 08:04:12 pm by MacofMacs » Logged
cerwin
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« Reply #43 on: December 31, 2012, 08:14:53 pm »

I could easily wipe all the coin and loot off all LDoN trash, remove boss spawns, and give 1/75 chance 1 of 2  bosses spawns on you with 100% chance loot, for Halloween Style.

This would be such a nice change. Add a card to the boss also, so players can either get the LDoN armor or use for FG/CG quest.
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lerxst2112
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« Reply #44 on: December 31, 2012, 08:26:07 pm »


The ldon weapon augs are useful if you're actually working your way up and not being carried.  I think they should stay.
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