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Author Topic: Ultimate Weapons 02-01-13  (Read 18897 times)
jamey0181
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« Reply #15 on: February 04, 2013, 08:00:05 pm »

My suggestion for the next new big thing is that you not tell anyone what the required components are till the quest goes live.  Either that, or make it out of components that cannot be collected till after the quest goes live...


+1 to that
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Hunter
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« Reply #16 on: February 04, 2013, 08:17:37 pm »

I'm thinking about a Super Earring of Divine Intervention that requires 250 essences, 250 SLS, and 250 Million PP per rank.

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« Reply #17 on: February 04, 2013, 11:11:11 pm »

It was a joke, but I hear crickets. LOL.
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« Reply #18 on: February 04, 2013, 11:36:45 pm »

Lmao.
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lerxst2112
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« Reply #19 on: February 04, 2013, 11:43:38 pm »

It was a joke, but I hear crickets. LOL.

Too busy farming SLS!
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Fugitive
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« Reply #20 on: February 05, 2013, 01:10:53 am »

It was a joke, but I hear crickets. LOL.

Hell that was way more then the normal 15% treadmill grind!! haha
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Anuli
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« Reply #21 on: February 05, 2013, 09:45:14 pm »

Ok so i have a question about the stats, is it worth it to get this on my pally our should i do warrior/else instead. Like is the healing on it comparable or better than pally epic? And what is bane dmg: gnome 45000?
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Hunter
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« Reply #22 on: February 06, 2013, 01:10:27 am »

Random bane damage was for fun and lols.

I can change the bane damage to some other type of race or even body type ie undead.

Figured I'd pick on gnomes.

Not sure if the +heal amount is amplified by focus or not, but guessing not. Might be just that much healing added after other heal amount is calculated with focus.
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« Reply #23 on: February 06, 2013, 09:30:16 am »

Oh ok that answers my question thanks lol. I'm thinking I'll keep my pally epic then and switch between them if i need to. Maybe put it as the ranged for the stats and use both.
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Felony
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« Reply #24 on: February 06, 2013, 01:56:50 pm »

Random bane damage was for fun and lols.

I can change the bane damage to some other type of race or even body type ie undead.

Figured I'd pick on gnomes.

Not sure if the +heal amount is amplified by focus or not, but guessing not. Might be just that much healing added after other heal amount is calculated with focus.
+ heal amount and + damage amount from testing is just added to the total after everything else.
IE heal base 3k. After all focuses and crits lands for 12000 and I have +200 heal. It now lands for 12200
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« Reply #25 on: February 06, 2013, 02:47:53 pm »

Not sure if there is a cap on the +heal amount but I know there is a rule value that you can limit it and set your own cap.

Might be worth increasing the heal amount maybe to 100k or something. Might make a level heal spell heal for 100,010 hp lol.

Still need to add super duper worn and clickie effects. Some people have emailed me already but I haven't responded yet due to head being foggy.

I keep writing ideas down as I see them, huge list of to-do for EQ and luckily I got the time Smiley
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« Reply #26 on: February 06, 2013, 09:48:04 pm »

Not sure if there is a cap on the +heal amount



The +heal and +spelldmg on items starts to go negative in the #mystats at around 35000~ ish


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lerxst2112
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« Reply #27 on: February 06, 2013, 10:38:18 pm »


It's funny, because it is stored as an int32, but both the accessor and the formula to calculate the bonus use an int16, so 32767 is the limit.  It is capped by the ItemHealAmtCap rule.

Why people insist on using smaller than an int32 when doing math like that escapes me.  It's never faster, sometimes slower, and just foolish in general.
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Felony
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« Reply #28 on: February 07, 2013, 12:18:19 am »

Yeah the various formula's are pretty strange, rogue backstab is a good example.
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« Reply #29 on: December 16, 2013, 01:01:42 am »

Added some quick code to swap out your Ultimate Weapons between the 5 types (1hs 1hb 2hb dagger bow). Currently works now and is live.

After next reboot, they will be lore can have only 1 UW at a time.



Can you still swap out your UW, and if so how?

G
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