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case SE_MovementSpeed: {int val = CalcSpellEffectValue_formula(spells[spell_id].formula[o], spells[spell_id].base[o], spells[spell_id].max[o], this->GetLevel(), spell_id);if (val < 0){AggroAmount += (2 + ((slevel * slevel) / 8));break;}break;}
REMOVED! Exploit possible. Re-writing