I have two t8 enchanters. Also i never said they needed to be good dps as you mention it brings a lot of utility to the table. They should be in line with bards as I stated above in terms of the melee hierarchy.
Again, unless you can invest in them, the "free" dps argument is null. Berserkers have "free" dps but you can also get FS augs.
Bards are good DPS due to ninjastrikes, the augs that are stupid expensive.
Berserkers have free aoe dps but it's like pets...strong at start, low at end. They can also never be amazing/best ST dps either. That is their sacrifice. Highest AOE dps at cost of never being able to compete with true single target DPS.
Also it's not technically free. If it is the case that mana isn't working properly currently, then when it does work, you shouldn't be able to just spam cast the same spell without going OOM quickly.
Mana is a resource. It regenerates or can be healed. It's not truly a limiter. If I were to implement these changes and fix the mana, then you would get ~4-16 spells off before being totally OOM. If you had mana necklace, 2 clicks later, another 4-16 spells. Repeat ad nauseum...
That's not really a limit and would make the INT casters too powerful.
I'm not shooting it down to troll, be a dick, or simply to be argumentative. I'm shooting it down because it has serious logic holes. This is coming from the person that has written damn near all of the spells used past 70 for every class. This is coming from the same person that fought for months before I finally started submitted code and writing spells. I want wizards to be viable options, but I want get there on their own...not just because of a handout.
There is a quote from a person that I cannot remember (and can vaguely remember the quote), but it is something to the extent of "
if you want fairness, you compete on the same terms. Fairness isn't giving a leg up to some one because they are disadvantaged.-Hate