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Author Topic: T7 Boss Chains  (Read 27824 times)
Ponzi
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« Reply #30 on: June 26, 2014, 04:40:29 pm »

Been living in t7 last week and a half, and it's defintely true that the stonedroppers aren't spawning bats hardly at all anymore. You're better off bumping between instances and trap-running than actually killing anything if you goal is bosses.
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« Reply #31 on: June 26, 2014, 04:52:42 pm »

I raised boss and stonedropped chance by 2 and 5% (respectively and additively) to the chances. Should be good with reboot or new instances. I'm confused on what might be causing it. I'll thoroughly comb through it again tomorrow (full code) to see what might be off. *shrug*  Undecided


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Rent Due
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« Reply #32 on: June 26, 2014, 06:29:26 pm »

maybe T7 is just being finicky again for no reason. seems to do that every couple of months like T6
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Fugitive
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« Reply #33 on: June 26, 2014, 07:04:14 pm »

WTS T7 Bats ( I promise multi-chains! )...
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« Reply #34 on: June 26, 2014, 07:26:48 pm »

What is the chance to spawn a bat? Is it 90% as well?
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« Reply #35 on: June 26, 2014, 10:23:03 pm »

WTS T7 Bats ( I promise multi-chains! )...

multiple chaingasims?
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Expletus
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« Reply #36 on: July 01, 2014, 01:07:15 pm »

So I created an instance of T7. I got 6-7 bats in a clear (cool!). I re-popped the zone 3x (don't ask me why). I got 2 bats. 1 from a trap. 1 from a SD. BOOOOOOO. wtf?
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Keeze
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« Reply #37 on: July 01, 2014, 01:42:39 pm »

its so random..

2 days ago I had more chains going than I could kill..stayed up until the wee hours and finally just gave up with 4 active chains mid process....


yesterday I cleared the zone to less than 140 mobs and had not spawned a single bat...



RANDOM as hell..

but that is ok.
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Chunka
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« Reply #38 on: July 01, 2014, 02:47:55 pm »

Then I must have a bad RNG run, because I'm seeing consistently bad rates. Will keep at it Cheesy
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« Reply #39 on: July 01, 2014, 05:33:09 pm »

Then I must have a bad RNG run, because I'm seeing consistently bad rates. Will keep at it Cheesy

(based on 1000 stonedroppers) -- bosses being 92% chance to spawn next one since Hate said he raised it by 2%

If the chance at getting a bat was 55% .. you have around a 30%~ of your chains getting to Wrath or further

If the chance at getting a bat was 95% you would have around 40 to 50% of your chains getting to Wrath or further
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Expletus
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« Reply #40 on: July 01, 2014, 06:48:02 pm »

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Keeze
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« Reply #41 on: July 02, 2014, 10:08:26 am »

for some reason T7 used to be consistent, now its.....well lets just say consistent no longer applies

I thought it was going well after Hate changed things, but after doing 3 runs i think differently

1st run was a bunch, I'm guessing here, but like 9 bats and all produced chains
2nd run was 4, 5 bats, all produced chains
3rd run i got 1 bat and no chain..........and the respawn just wasnt forth coming lol for the stone droppers

each of these runs were on different days

its like the older the instance is the worse it gets

but hey, gonna keep trying and see what it produces, maybe we all just have bad rng

the thing about it is though, last time I remember doing T7, which was some time back, it was pretty consistent for bats and chains. With the amount of time it takes to clear the zone (ie new player) and to get "bad rng" on a few runs, well that would be bad for morale lol... I guess for us farmers and re-gearing new toon crowd we can keep trying over and over to get better results
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Natedog
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« Reply #42 on: July 02, 2014, 02:06:30 pm »



I used his script and simulated it 1000 times.. ya jackass .. sorry that I have a working brain Smiley

I also guessed at the chance to spawn a bat.. since I have no fucking clue what it is.. but it gives you a perspective of how Perl Random loves to be shiiiiit
« Last Edit: July 02, 2014, 02:23:03 pm by Paldail » Logged

red2
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« Reply #43 on: July 02, 2014, 02:28:50 pm »

so can you post some sort of result of the output?
bat# distribution, bell curvve, x/y graph something?
you said you did all this work, but did not mention what the results were.
if after 1000 iterations the mean was somewhere around 3-4 bats...
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Natedog
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« Reply #44 on: July 02, 2014, 04:05:28 pm »

so can you post some sort of result of the output?
bat# distribution, bell curvve, x/y graph something?
you said you did all this work, but did not mention what the results were.
if after 1000 iterations the mean was somewhere around 3-4 bats...

95% bat chance... 92% boss chance...

The numbers in my original post were WAY off lol...




55% chance for bat... 92% chance for boss...




25% chance for bat... 92% chance to spawn boss...




the percentage is .. out of 1million stoneguys... X percent got to that boss...

pretty sure this is the math... its just simple "chance"  -- however the percentages shown in the picture are just the amount shown up in that "run" of the script...

BAT |     GREED    |  x100 to make it a %
.25  *  (0.92^7)  * 100
« Last Edit: July 02, 2014, 04:21:11 pm by Paldail » Logged

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