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Author Topic: Instance System Update  (Read 45158 times)
Rent Due
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« Reply #45 on: February 07, 2015, 06:49:00 am »

I zone faster, cool!

thanks!

why do I zone faster? doesn't matter!

Thanks for the 10hr codefest though!

you rock  Grin
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Lord of Lunacy
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« Reply #46 on: February 07, 2015, 07:10:53 am »

This seems like a lot of macros to move between instances. Is there anyway to change it from "enter guild toon zone" to "enter guild toon" or "raid join toon zone" to "raid join toon" but only if your in the same zone.

We can already do that using MQ2 - "enter guild toon ${Zone.ShortName}"
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« Reply #47 on: February 07, 2015, 01:29:08 pm »

Quote
TLDR; Please consider letting us switch instances in TOFS, without getting ported back to floor 1 when we do so. Also, thanks for all the hard work you put in, it's really appreatiated.
TLLDRR; Please let me continue to bypass content so I can get my shiny faster
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« Reply #48 on: February 07, 2015, 01:58:10 pm »

Quote
TLDR; Please consider letting us switch instances in TOFS, without getting ported back to floor 1 when we do so. Also, thanks for all the hard work you put in, it's really appreatiated.
TLLDRR; Please let me continue to bypass content so I can get my shiny faster

I guess its not a problem, can always just either stay in current instance or change and run 40ft and hit the mirror back to T-room then hit the mirror where you want to go then move to where you were then start again, and by that time the damn place is re-spawned in the instance you were in, in the first place.....

yeah, wait that's dumb. going back to port in area in TOFS for switching instances is kinda dumb, but that's just me
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Akkadius
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« Reply #49 on: February 07, 2015, 02:16:08 pm »

This is what i plan on doing, I ended up troubleshooting a large issue that surfaced last night that i still need to fix. For those of you who were there that was the Nexus infinite loop of craziness, which ended up being related to light packets being spammed by the server.

For instances, I plan to:

  • Adjust recreation timers: (to what not sure yet) - DONE, recreation timers are 2 minutes and deletion timers are now 10 minutes
  • Tie instance repops to the instance itself - DONE
  • When creating an instance that is local and not remote: create the instance bound to the creators local coordinates versus what the safe coordinates are designated for the zone. - Not sure this is necessary.
« Last Edit: February 07, 2015, 06:07:50 pm by Akkadius » Logged


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« Reply #50 on: February 07, 2015, 04:27:40 pm »

Quote
TLDR; Please consider letting us switch instances in TOFS, without getting ported back to floor 1 when we do so. Also, thanks for all the hard work you put in, it's really appreatiated.
TLLDRR; Please let me continue to bypass content so I can get my shiny faster

I guess its not a problem, can always just either stay in current instance or change and run 40ft and hit the mirror back to T-room then hit the mirror where you want to go then move to where you were then start again, and by that time the damn place is re-spawned in the instance you were in, in the first place.....

yeah, wait that's dumb. going back to port in area in TOFS for switching instances is kinda dumb, but that's just me

Agree with rent here. Or alternatively maybe change it for everyone but Balidet so he can enjoy running through TOFS   since he obviously loves it so much.
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Akkadius
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« Reply #51 on: February 07, 2015, 06:47:21 pm »

Updated above post
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« Reply #52 on: February 07, 2015, 06:52:27 pm »

Sick work man, nice!
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Warbash and crew <Ancient Elites>
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« Reply #53 on: February 08, 2015, 05:43:01 am »

Thanks Akka.  Smiley
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« Reply #54 on: February 08, 2015, 06:10:01 am »

Thank you. +1
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« Reply #55 on: February 08, 2015, 06:47:13 am »

    • When creating an instance that is local and not remote: create the instance bound to the creators local coordinates versus what the safe coordinates are designated for the zone. - Not sure this is necessary.

    I hope more people speak up. I've been talking with some in game that really wants it to stay the old way (in TOFS atleast). Popping at floor 1 when switching instances really has a huge impact on Ultimate charm and resistance stones farming. Perhaps HoH is better for that purpose now, sadly.
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    warrior5
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    « Reply #56 on: February 08, 2015, 07:13:23 am »


    I hope more people speak up. I've been talking with some in game that really wants it to stay the old way (in TOFS atleast). Popping at floor 1 when switching instances really has a huge impact on Ultimate charm and resistance stones farming. Perhaps HoH is better for that purpose now, sadly.

    agree
    « Last Edit: February 08, 2015, 07:15:00 am by warrior5 » Logged

    Dinadas
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    « Reply #57 on: February 08, 2015, 08:01:52 am »

    Not sure how old code let you stay where you were but in tofs it would be helpful. Not sure , akka's solution is best though. Make an instance on floor 6 repop instance ports group to me. Possibly exploitable. I do think the change will have a major negative impact on new people keying up. Wonder if there is a secret in hunter's code on how it was done.

    At least that way you had get everyone where you wanted them at least once.
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    « Reply #58 on: February 08, 2015, 08:21:03 am »

    I understand why going back to ZI is done, but ToFS is a small issue, but not game breaking

    One solution could be to add port component to keys, ( same as LDoN stone Level5 to 6 )
    So key click takes each toon to that level at port in point

    Every toon has to have the key, so cant bypass it, or do NPC like miner script, "teleport to level x" again key required to port you
    Just saves running goons through every level, to get to the level you want

    Just a couple ideas

    Edit
    Would also need to add instance id coding to port you into instance, so may not be doable
    « Last Edit: February 08, 2015, 08:41:42 am by RedDwarf » Logged

    Peign
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    « Reply #59 on: February 08, 2015, 08:47:54 am »

      • When creating an instance that is local and not remote: create the instance bound to the creators local coordinates versus what the safe coordinates are designated for the zone. - Not sure this is necessary.

      I hope more people speak up. I've been talking with some in game that really wants it to stay the old way (in TOFS atleast). Popping at floor 1 when switching instances really has a huge impact on Ultimate charm and resistance stones farming. Perhaps HoH is better for that purpose now, sadly.

      [/list]

      Agreed
      « Last Edit: February 08, 2015, 08:58:53 am by Peign » Logged
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