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Author Topic: t10 is a dead zone  (Read 21760 times)
Waraesh
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« Reply #30 on: January 18, 2016, 06:43:41 pm »

the longer I spend in the zone the more I like it..
its new and scary......it will be ok..

Ditto, I enjoy that it makes you actively play.  You can't just zone in and mindlessly faceroll content.  If you miss a heal, overpull, get double trapped on pull, etc...you are toast.  Welcome to endgame Wink
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balidet
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« Reply #31 on: January 19, 2016, 02:54:41 pm »

I may be crazy but the /maphide npc ground and /maphide npc untargetable really seems to help...

I can roll 11 toons (the 12 toon makes me kinda noticeably more laggy(..and its my second zerk who spends more time dead than alive in this zone anyway))


Casters are amazing in this zone.. they are outside of the AOE rampage and the dps from them is noticeable an amazing.(wizzy crits over 24.6mil AOE/UC2) Its not more damage than my UWmelee but it is nice burst.   

I have all 4 wizzard spells now and i feel the step up in power... I wish i had a necro and I may make one to fill that spot the zerk is leaving open.


anyway... its a challenge zone and if you rush you die... take your time...small pulls...be careful....
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Raygan
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« Reply #32 on: January 19, 2016, 08:59:15 pm »

Well I have changed my groups so much i dont plan on doing it again(in reference to a casters playground).  Right now I am working on SoA for the last 2 members of my main group (bard and zerker) and then plan to go back in and try it after that...although a change to the tank mitigation might be a god send and make it so I dont have to SoA the second group....but dont know if that is a set in stone nerf or something Hate has just been pondering on.
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aythena
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« Reply #33 on: January 25, 2016, 07:23:03 am »

I can speak for me and my buddy, the no instance thing kills it completely.  I have 0 interest in dealing with other people's trains or them having to deal with my random AFK's all the time.  

Part of the fun for us on the server has always been we can do our own thing at our own pace in our own zones.  We could chat on occasion if needed, lend a hand or ask for hand, etc.

The sudden change into forced sharing is a huge non-starter for us.

For reference, we are fully T9, 1 UW11, 1 UW8 (maybe9), 4UCv3, maxxed augs, etc.  We haven't set foot in T10.
I agree that all the zones have always been afk friendly, Some us like to farm at our own pace and have real life things to do and don't want to end up dead when we come back to farm again, I mean currently the non instance thing isn't an issue but it will be a bottle neck eventually, I am sure by then hate will have come up with possible solutions, one could be multiple public zones, aka pub1, pub2, pub3 etc, then at least it wouldn't be one chaotic over farmed area where everyone needs the same mobs but has to constantly fight for them, I understand the idea of traps it is neat and all but it would be nice if they were static...so some of us that aren't constantly glued to the game can leave do whatever we need to and come back and not be in nexus or qrg. I played around in t10 with a uw11 hander and shield and tanking up to 10 mobs wasn't terrible, but the constant random spawned traps even if your not even moving is an issue. I understand it being hard and not wanting to face roll the instance, but was about the biggest thing that deterred me from wanting to progess. That and the fact we finally got slow back working in the game at t8 so why the hell is it immune again in t10  Lips sealed *glares*
« Last Edit: January 25, 2016, 07:26:36 am by aythena » Logged

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Brannyn
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« Reply #34 on: January 25, 2016, 07:31:25 am »

Wait, am I supposed to be slowing in t8?
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aythena
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« Reply #35 on: January 25, 2016, 07:42:01 am »

Wait, am I supposed to be slowing in t8?
Multiple mobs to reduce damage, bosses to reduce damage, your not required to slow anything it just optional and helps. If you have a shaman use lingering sloth
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aythena
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« Reply #36 on: January 25, 2016, 07:56:54 am »

Honestly I think only a handful of people have spent any time in this zone... like..5 maybe

the rest is just speculation.

the longer I spend in the zone the more I like it..


its new and scary......it will be ok..



Glad you can just sit non-stop behind the computer to farm without taking breaks or doing other things, congrats....rest of us the roaming traps is a major issue, the zone mechanics are dealable, but the fact you can't afk at all when you can in every single other zone progession in the game is an instant aythena says NUPE, and I am ready for t10 just not interested in a zone that forces me to constantly have to paying attention to the game, I go for a drink and come back 1 minute later and my toons are in nexus Yeah no thank you. That one of the reasons I liked this game so much, was the fact I could play at my leisure doing the day when I could, and afk when I needed to. T10 pretty much removes that completely, I know hate is busy and I know the zone knew, so their absolutely no reason any of us should be flamed or discredited for not playing till things are resolved, I've already posted two things I saw after spending an effort trying out t10, I was their for about 8hrs, 3 of those getting all my alts the proper quest >.0, but I whiped came back in about 3 or 4 times and just decided to leave the game at that point, not interested in farming another UW when the content I can handle, doesn't work for the same gameplay style been playing here for almost 4 years now. Removing reward items in general from play is a pretty bad slap in the face, I know its a dead horse far as enough people have complained about it, but even if we don't have instances, I don't see any feasable reason why hate would feel the need to remove COH clickies from the zone...Considering how large the zone is, and given the fact it takes more then a 6 group to handle, is an even BIGGER reason to need or want coh available, not to mention the fact of the one shot rampages and just about every other thing in the zone, would honestly push anyone that doesn't have reward items by this tier to want to consider donating for them. I understood why TOFS had coh disabled along with fastest travels, due to the floor to floor nature and progression, but why a standard tier progession zone? Why now after 11 zones of progression did you suddenly feel the need to remove reward items, just some explaination would be great on this, and also could you consider maybe working on bard/rogue trap detection/disable aa's and functions if its a zone that based on traps, this would be nice .
« Last Edit: January 25, 2016, 08:32:03 am by aythena » Logged

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Adydar
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« Reply #37 on: January 25, 2016, 12:30:58 pm »

Glad you can just sit non-stop behind the computer to farm without taking breaks or doing other things, congrats....

Wait a minute, stop complaining, everyone loves the zone, those of us that don't are just being silly and stopping playing had nothing to do with T10  Wink
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« Reply #38 on: January 25, 2016, 03:36:18 pm »

In fairness, with the Tunnel Event you kinda had to plan your afk-ness in t9. So that could be considered the start of a trend. TOFS was kinda funky with the need to run into the nook left of the zone in on floor 4 for an actual safespot, and Tserrina spawning in the logical safespot on floor 7 was always a beautiful troll i enjoyed.

But TOFS was more finding the safe spot than actual issues when needing to afk.

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Waraesh
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« Reply #39 on: January 25, 2016, 06:52:36 pm »

There is no reason you can't afk in t10.  If you know where to stand and don't happen to have terrible luck of someone else popping a trap, and wiping; then having that trap pack walk over your afk spot.  (unbelievably rare possibility of that happening).  Traps do not go off on a timer.  They are step based, so if you (or your toons) take a step it will possibly generate a trap pack.  If you are not moving, you are not going to get killed.  There are places in the zone where the mobs move naturally, an example being from orc south to orc north.  That being said, it is nearly impossible to get wiped while afk unless someone is deliberately trying to kill you or you went to sleep on the train tracks.
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aythena
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« Reply #40 on: January 27, 2016, 07:55:49 am »

There is no reason you can't afk in t10.  If you know where to stand and don't happen to have terrible luck of someone else popping a trap, and wiping; then having that trap pack walk over your afk spot.  (unbelievably rare possibility of that happening).  Traps do not go off on a timer.  They are step based, so if you (or your toons) take a step it will possibly generate a trap pack.  If you are not moving, you are not going to get killed.  There are places in the zone where the mobs move naturally, an example being from orc south to orc north.  That being said, it is nearly impossible to get wiped while afk unless someone is deliberately trying to kill you or you went to sleep on the train tracks.
Guess I have bad luck because I am literally no wheres near mobs afk from the game and come back and In nexus every time?
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Dimur
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« Reply #41 on: January 27, 2016, 02:52:49 pm »

No, it's just that the people who actually figured out how to stay alive there afk are really, really lucky.

 Shocked
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Waraesh
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« Reply #42 on: January 27, 2016, 08:19:38 pm »

<shrug> I guess if going afk is your biggest obstacle to playing in a zone, the difficulty of  the content will be irrelevant.  And to your point dim, yes, there are about 10 different places I am confident I can park my team and come back to them still alive after working 8hrs.  Then again, maybe I'm just super lucky.  The long and the short of it is, I am not usually afk for longer than running to fridge to grab a beer and take a leak.
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