Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 05:37:13 am *

Login with username, password and session length
Pages: [1]
Print
Author Topic: Sunderock HUD  (Read 6966 times)
warrior5
Hero Member
*****
Posts: 513


YAY


View Profile
« on: May 22, 2016, 04:00:26 am »

Not sure if this has been done already but I put together a quick Sunderock HUD for anyone interested. PM me if you'd like the code.
« Last Edit: May 22, 2016, 04:15:49 am by warrior5 » Logged

Waraesh
Full Member
***
Posts: 110


View Profile
« Reply #1 on: May 22, 2016, 06:25:29 am »

Been a while since I've played.  Has the chat window glitch been resolved when all the mobs are visible on the map?  That used to drive me nuts to have to hide all gnolls or orcs to read chat.  And could I see a screenshot of the HUD?  Thx GT.
Logged

warrior5
Hero Member
*****
Posts: 513


YAY


View Profile
« Reply #2 on: May 22, 2016, 11:19:28 am »

The window glitch is still there and as bad as ever. It's so annoying.

I'll post a screenshot of the hud later today.
Logged

Akkadius
Administrator
Legend
*****
Posts: 2016



View Profile
« Reply #3 on: May 22, 2016, 04:05:18 pm »

The window glitch is still there and as bad as ever. It's so annoying.

I'll post a screenshot of the hud later today.

Glitch is client side isue, I think MQ2 is influencing this because of the massive amount of objects/doors on the map
Logged


EZ Server GM
Rent Due
EZ Server Admin GM
Administrator
Master
*****
Posts: 776



View Profile
« Reply #4 on: May 22, 2016, 04:54:09 pm »

You can fix this by filtering the objects and ground spawn items. Basically there is too much crap in the zone for MQ2 to track so it haywires
Logged

Kruciel
Hero Member
*****
Posts: 624


View Profile
« Reply #5 on: May 22, 2016, 08:38:14 pm »

This was posted by Kruciel....hope it is what you are talking about Hate.

"After doing some digging, players rejoice. This is a fix to stop your mq2map plugin from blowing your UI up while in the zone.

/mapfilter untargetable
/mapfilter ground


The first command will stop the 'zonecontroller' and 'proxycontroller' things from appearing. Not a big deal only 10 or so of them but I found this by accident while playing around.

The second command, however, will hide all of the 400x "Something"s that are bogging down the map addon and causing TONSSSS of ui errors."

Mix

/ninja vanish
Logged
warrior5
Hero Member
*****
Posts: 513


YAY


View Profile
« Reply #6 on: May 23, 2016, 12:57:41 am »

This was posted by Kruciel....hope it is what you are talking about Hate.

"After doing some digging, players rejoice. This is a fix to stop your mq2map plugin from blowing your UI up while in the zone.

/mapfilter untargetable
/mapfilter ground


The first command will stop the 'zonecontroller' and 'proxycontroller' things from appearing. Not a big deal only 10 or so of them but I found this by accident while playing around.

The second command, however, will hide all of the 400x "Something"s that are bogging down the map addon and causing TONSSSS of ui errors."

Mix

/ninja vanish

Combining this with height filter set to 150 for both low and high seems to have fixed this for me although I lose a lot in map - we'll see if it works long haul tho.

Image of the Sunderock counter/spawn tracker attached. I'm going to add portals under spawns as well as other stuff as I go along. As it is any bosses will show up now.
« Last Edit: May 23, 2016, 01:55:54 am by warrior5 » Logged

Pages: [1]
Print
Jump to:  

Recent

Stats

Members
  • Total Members: 6156
  • Latest: Rin1
Stats
  • Total Posts: 65127
  • Total Topics: 5066
  • Online Today: 331
  • Online Ever: 8678
  • (December 19, 2022, 02:32:09 pm)
Users Online
Users: 0
Guests: 244
Total: 244
TinyPortal v1.0 beta 4 © Bloc