Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2024, 10:21:01 pm *

Login with username, password and session length
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 26
Print
Author Topic: Broken Stuff Repair Shop v3.0  (Read 115114 times)
wachna
Full Member
***
Posts: 169


View Profile
« Reply #75 on: January 25, 2022, 03:41:49 pm »

Can someone post a short list of the items that are currently broken?

UA plate helmet and another UA armor part … anything else that is in use by toons right now?
Logged
Ginge
Guest
« Reply #76 on: January 27, 2022, 08:48:50 am »

Necro 10 pet summon needs a spell casting window and a recast timer added, as does ranger 10 epic click.

UW12 bow needs changing proc damage, it's the same proc as level 9, what's the point in getting it to 12 for the damage to be less.. DONE

I believe this is working on the test server as I noticed the proc was doing a lot more damage..

Why is it we can instantly get an exploit patched out within hours of it being discovered but we are still waiting months and months for stuff like this?

Tank
« Last Edit: March 23, 2022, 04:07:34 pm by Draca » Logged
Ogru
Newbie
*
Posts: 29


View Profile
« Reply #77 on: January 27, 2022, 02:06:37 pm »

This is more a QoL than something "Broken". 

I think the drop rate for the trash loot in Old Commons should be decreased by 5x or 6x, if not a lot more.  After just a few ZP's this is the data that I got. All this trash loot does is increase the number of corpses to loot, lag the hell out of everyone and waste time. Does anyone actually loot that stuff anyways?

Total Corpses: 1505
Total Items: 2265
Items of any use to anyone: 243

Code:
ItemName	                  ItemCount
Medium Quality Metal           424
Poor Quality Metal           404
Large Fire Beetle Eye           130
Large Fire Beetle Leg           124
Sharp Snake Fang           122
Rotten Snake Egg           120
Low Quality Animal Skin           110
Ruined Animal Skin           103
A Large Femur                   67
High Quality Metal           59
A Cracked Skull                   57
Leaf Scarab Sternite           48
Leaf Scarab Carapace           46
Poisoned Water                   46
Bag of Food                   45
Big Bag of Platinum           39
Leaf Scarab Tarsus           37
Burned Out Lightstone           37
Fading Lightstone           36
Fish Meat                   29
Stone of Heroic Resistance IX     22
Shiny Snake Skin           20
Large Fish Bones           20
Large Fire Beetle Carapace   18
High Quality Animal Skin   17
Old Commons Vellum           17
Greater Lightstone           12
Glowing Lightstone           12
Shadow Blood                   10
Ruined Spider Silk           9
Broken Spider Legs           8
Smelly Fish Oil                   5
Cursed Bone Chips           4
Minor Rainbow Crystal           3
Strong Spider Silk           3
Superior Lightstone           1
Steve the Burninator           1
Logged
Ginge
Guest
« Reply #78 on: January 27, 2022, 02:10:35 pm »

This is more a QoL than something "Broken". 

I think the drop rate for the trash loot in Old Commons should be decreased by 5x or 6x, if not a lot more.  After just a few ZP's this is the data that I got. All this trash loot does is increase the number of corpses to loot, lag the hell out of everyone and waste time. Does anyone actually loot that stuff anyways?

Total Corpses: 1505
Total Items: 2265
Items of any use to anyone: 243

Code:
ItemName	                  ItemCount
Medium Quality Metal           424
Poor Quality Metal           404
Large Fire Beetle Eye           130
Large Fire Beetle Leg           124
Sharp Snake Fang           122
Rotten Snake Egg           120
Low Quality Animal Skin           110
Ruined Animal Skin           103
A Large Femur                   67
High Quality Metal           59
A Cracked Skull                   57
Leaf Scarab Sternite           48
Leaf Scarab Carapace           46
Poisoned Water                   46
Bag of Food                   45
Big Bag of Platinum           39
Leaf Scarab Tarsus           37
Burned Out Lightstone           37
Fading Lightstone           36
Fish Meat                   29
Stone of Heroic Resistance IX     22
Shiny Snake Skin           20
Large Fish Bones           20
Large Fire Beetle Carapace   18
High Quality Animal Skin   17
Old Commons Vellum           17
Greater Lightstone           12
Glowing Lightstone           12
Shadow Blood                   10
Ruined Spider Silk           9
Broken Spider Legs           8
Smelly Fish Oil                   5
Cursed Bone Chips           4
Minor Rainbow Crystal           3
Strong Spider Silk           3
Superior Lightstone           1
Steve the Burninator           1


I got a gripe to add to that about OC loot, See right down the bottom, 3 strong spider silk...from 1505 mobs, this is a quest component, it's hard to zone pull and achieve the amount of silks needed as the mobs instantly stop to fight the spiders, there is one close to FP zone line that if you hit it, it instantly agro's the camp closest which should in theory be out of agro range..

Tank
Logged
Loyal
Sr. Member
****
Posts: 397



View Profile
« Reply #79 on: January 28, 2022, 11:32:07 am »

I noticed this two on the warders. I assumed this was intentional as they were immune for some reason? I never bothered to check if the dots were actually working and this is more of a visual glitch, did you by chance confirm the dots are actually landing?

By the way this was the only time i have ever noticed it, do you see it on other mobs?
Logged

wachna
Full Member
***
Posts: 169


View Profile
« Reply #80 on: January 28, 2022, 11:53:56 am »

It is the same on every mob… I noticed today, that if I am in the same group as my necro, the icons show up (see picture) .. if I am on another group, they dont
Logged
Ginge
Guest
« Reply #81 on: January 28, 2022, 12:04:36 pm »

Both group leaders have the inspect buffs ability purchased?

Tank
Logged
Ginge
Guest
« Reply #82 on: January 28, 2022, 12:24:58 pm »

Why don't Defensive Boon and Glyph of Darkness stay during zoning, they are both :Permanent buffs, the minion bulwark which is also :Permanent stays through zoning so I'd expect the others to instead of having to recast them every time I zone on my necro..

Tank
Logged
wachna
Full Member
***
Posts: 169


View Profile
« Reply #83 on: January 28, 2022, 12:32:47 pm »

Why don't Defensive Boon and Glyph of Darkness stay during zoning, they are both :Permanent buffs, the minion bulwark which is also :Permanent stays through zoning so I'd expect the others to instead of having to recast them every time I zone on my necro..

Tank

Same goes for EoMA effect
Logged
Dokplayer2
Jr. Member
**
Posts: 83


View Profile
« Reply #84 on: February 01, 2022, 08:17:14 am »

/chipotle is not bringing up the chipotle website for be to place an order.

 Shocked
Logged
Ogru
Newbie
*
Posts: 29


View Profile
« Reply #85 on: February 16, 2022, 02:38:28 pm »

Not a big deal, but the Collect 100 weapons quests in SR do not accept stacked items as more than 1, now that they are stackable.

Quote
[September 3rd 2021] [Drac] [Quality of Life] The following items now stack ..... All T10 faction weapons,.....
Logged
Draca
Administrator
Sr. Member
*****
Posts: 459


View Profile
« Reply #86 on: February 17, 2022, 07:30:28 am »

Not a big deal, but the Collect 100 weapons quests in SR do not accept stacked items as more than 1, now that they are stackable.

Quote
[September 3rd 2021] [Drac] [Quality of Life] The following items now stack ..... All T10 faction weapons,.....
As in they don't accept stacked weapons? Or you couldn't turn in 4 unstacked weapons at once?
Logged

Sarthin
Administrator
Legend
*****
Posts: 1036

Common sense is not so common


View Profile
« Reply #87 on: February 17, 2022, 05:44:51 pm »

Group Cure Click removes Enrage buff off UA gloves.
Logged

Draca
Administrator
Sr. Member
*****
Posts: 459


View Profile
« Reply #88 on: February 17, 2022, 06:19:55 pm »

Group Cure Click removes Enrage buff off UA gloves.
Yes it does.
Logged

Bodibone
Newbie
*
Posts: 1


View Profile
« Reply #89 on: February 23, 2022, 12:14:54 pm »

Not sure if this has been mentioned in the past, as it's not really a huge deal. All the charms change to their II focus ability once they reach level 10, except Sorcerer Charm, it doesn't change until it becomes level 11. Not sure about higher levels for it. Like I said, not a big deal, just something I noticed while farming charm upgrades.
Logged
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 26
Print
Jump to:  

Recent

Stats

Members
  • Total Members: 6156
  • Latest: Rin1
Stats
  • Total Posts: 65127
  • Total Topics: 5066
  • Online Today: 333
  • Online Ever: 8678
  • (December 19, 2022, 02:32:09 pm)
Users Online
Users: 0
Guests: 220
Total: 220
TinyPortal v1.0 beta 4 © Bloc