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Author Topic: Broken Stuff Repair Shop v3.0  (Read 109677 times)
Ginge
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« Reply #165 on: July 07, 2022, 12:46:36 pm »

I didn't realise there was a cap, I just remember somewhere that it said not to use the shared bank as it's borken.

http://wiki.ezserver.online/Banker

Tank
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Dimur
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« Reply #166 on: July 07, 2022, 02:33:59 pm »

http://ezserver.online/forums/index.php?topic=5556.0

I found out the hard way myself.
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Ginge
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« Reply #167 on: July 07, 2022, 02:39:40 pm »


And since then I've followed Rents method of just not being rich  Tongue

Tank
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Miriya
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« Reply #168 on: July 07, 2022, 05:12:56 pm »


Oh man... that is way before my time  Sad  ... Should sticky that on the wiki or something
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Pubis
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« Reply #169 on: July 08, 2022, 07:08:56 am »

The UA requirement for sleepers appears to be not working ATM. My whole crew zoned in today.
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Clyde
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« Reply #170 on: July 09, 2022, 04:27:28 pm »

Yesterday I made a triple TOFS instance for 1 hour and it expired. Today I tried making another, and it says that it got created but it does not consume a token and it does not get created.
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Chieftan
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« Reply #171 on: July 09, 2022, 04:53:13 pm »

Yesterday I made a triple TOFS instance for 1 hour and it expired. Today I tried making another, and it says that it got created but it does not consume a token and it does not get created.

/say instance list
This normally clears expired instances from the list, also "/say instance list guild" to clear expired guild instances

Chief
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Pubis
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« Reply #172 on: July 10, 2022, 02:47:53 am »

Yesterday I made a triple TOFS instance for 1 hour and it expired. Today I tried making another, and it says that it got created but it does not consume a token and it does not get created.

I experience this problem sometimes as well but not related to expired instances. If I try to make an instance through the straight "create triple instance ZONENAME" it usually says it's created but doesn't consume the token. I usually have to just type "create instance" and then navigate through the chat options or it doesn't work. I don't know why or if that will help you.
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Pubis
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« Reply #173 on: July 11, 2022, 06:50:35 am »

The UA requirement for sleepers appears to be not working ATM. My whole crew zoned in today.

Unable to replicate this now, so either fixed or somehow a more complex bug.
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Draca
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« Reply #174 on: July 11, 2022, 06:51:32 am »

That was fixed Pubis
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Pubis
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« Reply #175 on: July 11, 2022, 06:52:20 am »

That was fixed Pubis


Cool thanks, was starting to feel crazy.
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Clyde
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« Reply #176 on: July 12, 2022, 02:12:20 pm »

I just got lvl 77 and have all the Foxy augments. They are required lvl 77, and Recommended 78. I'm not too familiar with  these mechanics as I haven't played live in a while and my most recent EQ playing was P99 which didn't really have this kinda thing.

I attached a screenshot of a spreadsheet I put together at 4am when I couldn't sleep which pretty much shows that the augs do not give what they say.

For example:
Foxy's Ultimate Aug is giving me ~75khp when it is listed as 493khp.
Superior aug is lowering my hp by 148khp when it's listed as 306khp.

The resists they give seem to be somewhat accurate... not perfect, but close enough I guess.

My Shield of Ages currently has an Anguish shield aug (7.5khp) which seems to work decently, but if I put Foxy's Rusted Aug in it, it lowers my hp by 500k~


Note: I am getting values from the /say #stats menu.
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ZerarWarrior
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« Reply #177 on: July 12, 2022, 04:27:34 pm »

If memory serves me, and it rarely does, required level means you MUST be that level to equip, recommended level means that the max value of the item will be realized at that level. So at 76 you wouldn't even be able to use it, at 77 you can equip it, but not get the full listed benefit of it, and at 78 you get the max listed value of the item.

Again, if memory serves.

You'll be 78 soon I am sure, and if you need help getting there just shoot me a tell. I'll do what I can to help. (Zerar in game)
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Clyde
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« Reply #178 on: July 12, 2022, 09:25:07 pm »

78 you get the max listed value of the item.

Yeah, that's how it works, I'm pretty sure it's the button "modified/unmodified" on the inspect window. For ultimate I click it and it switches between 490~k and 500k, so even if that was displaying incorrectly it would not account for some of the augs providing negative HP.

Thanks for the offer BTW, but I've had plenty of help so far, and I'm having fun with Mope and others progressing together!
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Brannyn
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« Reply #179 on: July 13, 2022, 03:13:52 am »

78 you get the max listed value of the item.

Yeah, that's how it works, I'm pretty sure it's the button "modified/unmodified" on the inspect window. For ultimate I click it and it switches between 490~k and 500k, so even if that was displaying incorrectly it would not account for some of the augs providing negative HP.

Thanks for the offer BTW, but I've had plenty of help so far, and I'm having fun with Mope and others progressing together!
Where are you looking for these numbers? I'm guessing you are using the stats command but since your screenshot is of a spreadsheet and not of your in game stats I think it's best to clear up whether you are looking at the correct hp or not first.
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