Wanted to post my findings here as well on this fix, as it needs some work.
alrighty,
After playing with this right after launch it was where it needed to be, doing damage reflective of a 3.0 wielding character.
But today it is gimped like everyone else has noticed.
So, I took the SK to ldon for average playing ground. Took off all damage shields and all effect procing gear. Only had a guardian charm on as well. SO the only thing that would show is the damage from the dot on the epicV3.
I went through 3 rounds of singles, adds, and duos of frogs at the entrance. And my results are all the same, I am including a screenshot of the damage output of the last fight.The initial click only does 1dmg then adds 250dmg a tick till it hits 2k Dmg.
It seems as the spell does not seem to get past 2k in the rolling sequence.
It rolls back to 250dmg and starts over again.
I am hoping this is not intentional, it should keep gaining on itself until it caps out and the spell ends before it starts out at a low 250 DMG again.
It also does NOT spread to other npcs that join the fight. The only way that new npcs joining get the disease is if the SK re-clicks the epic. And some do not get within range even When you re-click because the PBaoe range is too small.
My suggestions for improvement are:
Reworking the code to make the spell more reflective of damage needed to keep up with qvic and post qvic mobs, rolling dot damage increments of 500dmg a tick building the duration of the spell to cap at 5kdmg. Let me provide you with the math to that one before anyone cries about anything.
THat would give this epic click an end total damage of 27k OVERTIME.
Considering that the trash in qvic has total Hp's of about 63k and anything above qvic has more HP....27k is nothing. But we ATLEAST need it to be that amount, but not the very very weak 10,501 total hp that the DOT currently has on it.
IT is very underpowered and still broken at this point. It gets resisted way too much (qvic mobs resist 50% of the time)
So...
1: Increase the HP damage portion of the DOT to cap (at minimum 5k peak tap) thus equaling about 27k total damage
2: Increase the Range of the PBae (it only hits if the mob is ontop of you currently)
3: Make it Unresistable