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Author Topic: ToFS Suggestions  (Read 89125 times)
hateborne
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« Reply #150 on: April 08, 2013, 09:09:01 am »

I don't think the rate should be changed, I think the mobs need to be tweaked. I would start by dropping the dispells/roots and playing with the amount of dmg the rains do.

LoL no. Dispel/Roots are the only hard counters to people running large groups. I like hard counters.


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« Reply #151 on: April 08, 2013, 01:24:05 pm »

I would bend on the root issue, however the dispell part I disagree with. Like I said earlier, you're gonna spend most of your time rebuffing or chain casting cures unless you have a donator item to speed that process up. Last thing you want to do is make this server like THF where you can't do anything without paying for it.
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Keeze
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« Reply #152 on: April 08, 2013, 07:41:43 pm »

UCv2 has a 1/5000 Chance on Floor 5 FYI.... get to farming
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Hunter
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« Reply #153 on: April 08, 2013, 08:16:00 pm »

You don't have to do ToFS to progress, you could just go back to LDoN.
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« Reply #154 on: April 09, 2013, 01:53:41 am »

Which is what most people will do, because the mobs are too annoying and the RvR isn't there.

People were just asking for something equivalent to "tougher ldons" which were less boring for higher geared characters to do. In its current state, ToFS is pretty badly tuned (if you assume the "floor X = tier X difficulty), there is no real cash loot (at least there are some gems in LDONs)

To give you an idea of the difficulty, if I pull 2 mobs at once on floor 3, my cleric who has a UC, a 4.5, and about 240k hp can die to the rain during the Word of Viv cooldown from full HP. This leads me to believe that the damage wasn't really tested. Maybe if it had a cast time so it could at least be interrupted via stuns or whatever or I could start moving out of it. It seems to just be a proc that goes off constantly.

Like I said, the other abilities (at least so far) seem reasonably balanced damage wise, if a bit troublesome for a SK tank who relies both on mana and spells with a cast time while tanking, and the number of counters the debuffs have pretty much necessitates the donation cure item, but those issues are more annoyance than difficulty related.

I'm not asking for easy mobs that fall over and shower me with charms. I'd just like a place that is appropriate difficulty for someone capable of doing T5 where mobs neither fall over in 2 seconds nor one shot my entire party in 2 procs, that maybe gives me some cash and other stuff - I.E. something that isn't a complete waste of time. I really like the zone overall, and it was one of my favorite zones on live. It lends itself well to the whole "LDON 7-13" theme with its floor theme. The problem right now isn't even the drop rate, it's that the zone isn't very fun, it's difficult to CR, and you can't really out-strategy any of the diffuclty other than "way over-gear it and have 300k+ hp". People might actually go there if the situation were otherwise.
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« Reply #155 on: April 09, 2013, 04:14:12 am »

Have you tried mez or pacify?
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« Reply #156 on: April 09, 2013, 07:09:07 am »

I haven't brought in my enchanter yet. I did try splitting them with FD, but simply aggroing that room with of caused me to get instantly killed because each of them all cast the rain on me.

Also, the higher floors are red to me at 73, so I somehow doubt they can be mezzed or lulled.


Please just answer this - is a spell that would likely hit a T3 geared played for 60k x3 appropriate damage for a single trash mob to have? Much less something spammed by the NPCs. Your average T3 geared player likely only has about 120k hp. I can solo 2-3 T5 trash mobs at once on my SK, yet two of these (supposedly T3 difficulty) mobs can easily kill me because of this one spell doing such ridiculous damage. I could understand a boss having something like this, but essentially these mobs do way more damage than anything in T5.
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« Reply #157 on: April 09, 2013, 08:04:45 am »

With Paladin group heal Spam should be ok but I can see where more than 1 mob would be deadly, so yeah enchanters encouraged, and if their mez doesn't work on that high of a level then I'll edit the spell, which I'm sure I already did but forgot which level it goes up too. Maybe someone can check out the enchanter mez's with MQ2 for info.
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« Reply #158 on: April 09, 2013, 10:51:56 am »

With Paladin group heal Spam should be ok but I can see where more than 1 mob would be deadly, so yeah enchanters encouraged, and if their mez doesn't work on that high of a level then I'll edit the spell, which I'm sure I already did but forgot which level it goes up too. Maybe someone can check out the enchanter mez's with MQ2 for info.

It's fine for now. Assuming the mob is below lvl 90, Euphoria works. With the last round of nonsense I sent, they should have quite a few more options as well. :-D

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« Reply #159 on: April 09, 2013, 03:27:59 pm »

With Paladin group heal Spam should be ok but I can see where more than 1 mob would be deadly, so yeah enchanters encouraged, and if their mez doesn't work on that high of a level then I'll edit the spell, which I'm sure I already did but forgot which level it goes up too. Maybe someone can check out the enchanter mez's with MQ2 for info.

I haven't all that much tested it, and this is just one persons basis off the zone with "paladin group heal" they CAN cure, if the mob is alive long enough for all your characters to attack before the poison goes off and your main character already kills it, then it leaves it up until the next round of mobs you may pull. Don't think it's that big of a deal yet. Of course i'll play around with it some more but that can always be what people are getting at when saying they basically need the reward cure.
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Xiggie | Stone
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« Reply #160 on: April 09, 2013, 05:03:12 pm »

Or you can use a cleric?
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Griz
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« Reply #161 on: April 09, 2013, 06:48:52 pm »

With Paladin group heal Spam should be ok but I can see where more than 1 mob would be deadly, so yeah enchanters encouraged, and if their mez doesn't work on that high of a level then I'll edit the spell, which I'm sure I already did but forgot which level it goes up too. Maybe someone can check out the enchanter mez's with MQ2 for info.

Uh, my paladin with a UC and a 4.5 heals for like 40k on a proc. With the weapon speed changes and the low hp of the mobs, you'll probably get 1, maybe two procs (my SK alone can kill them in 2 swings and a 4.5 click). The poison rain does more damage than the paladin proc heals for, and does it three times in a row. I do have a cleric which I'll also be using if I actually decide to venture in here, but it seems silly for content that drops v1s to require multiple UCs to do easily.

My SK can solo two at once because they have such low hp by spamming legend of crab and getting proc heals, but I have a feeling that the same pull would kill everyone else in my group, and my SK can still die if I get interrupted on my lifetap.

Anyways maybe I just suck at this game. I challenge anyone in T3 gear rocking some strike IIIs and IVs with no UCs to go up and kill even one of these trash mobs on floor 3. Sam Deathwalkering it with 6 wizards who die after the mob does doesn't count Wink
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Gannicus
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« Reply #162 on: April 09, 2013, 07:11:47 pm »

Or you can use a cleric?

Viable option for those with well geared ones, I did bring my cleric only for her to eat complete and utter dirt when hit with the aoe.
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hateborne
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« Reply #163 on: April 09, 2013, 07:13:38 pm »

If I get off my ass, I'll drag my group in there and spend hours farming the verdammt keys. I'll see just how far I can get before being decimated.


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« Reply #164 on: April 09, 2013, 07:15:47 pm »

If I get off my ass, I'll drag my group in there and spend hours farming the verdammt keys. I'll see just how far I can get before being decimated.


-Hate

I vote floor 1
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We can't always get what we want. ;-)"
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