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Author Topic: UW and SoA Recipes  (Read 71481 times)
Gannicus
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« Reply #105 on: September 12, 2013, 08:20:13 pm »

As much as it angers me that a decision like this was made that handicapped me in getting it after spending over 40-50 hours on getting essences to get somewhere, I will still try to press on with the treadmill, i'm still stuck in t5, so what in the hell do I know? Maybe i'll get out of there soon. If you're quitting over this policy change then you we're probably on your way out anyway.
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Fugitive
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« Reply #106 on: September 12, 2013, 08:21:05 pm »

I will still try to press on with the treadmill, i'm still stuck in t5,

Holler at me Ill grind out some clears for ya
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Gannicus
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« Reply #107 on: September 12, 2013, 08:23:11 pm »

I will still try to press on with the treadmill, i'm still stuck in t5,

Holler at me Ill grind out some clears for ya
Much love Fugi, I know I haven't been as active lately because of work and personal life but i'll try to be. You and Maayday have been pretty supportive in trying to get me out of T5 because it has bottlenecked me like no other content in the history of EQ
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Fugitive
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« Reply #108 on: September 12, 2013, 08:27:23 pm »

yeah since I got that UW9 on the Enchanter Ill just clear it with him for fun
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Hunter
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« Reply #109 on: September 12, 2013, 08:50:50 pm »

I don't see anyone upset over the removal of rampage or aoe rampage.

And all the custom tiers was doable without UW, as Fugitive and others proved and did. How much more doable is custom tiers now without the rampage? Lets wait and see how much the majority of custom content is actually easier now that rampage is removed. I think removing rampage came at a good time, almost a trade off for the UW changes.

The UW is not required for surviving the custom tiers as already proven. I forgot when I made the UW, maybe after T7 was already done? The UW quest is something to be super rare for the super hardcore players and give end game players something to do after they already have max gear from final zone and are bored. Was not intended for T1-T4 players really to have and trivialize content blowing their way to end game within weeks, when the old timers spent years to get where they are today.
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« Reply #110 on: September 12, 2013, 08:53:07 pm »

You could always reduce the damage of rampage Smiley
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Fugitive
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« Reply #111 on: September 12, 2013, 09:01:23 pm »

Yes you made the UWs well after Nate/Felony creamed T7 then Magister whooped it's ass
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« Reply #112 on: September 12, 2013, 09:11:38 pm »

You could always reduce the damage of rampage Smiley

Quoting myself.. yes I am lame!

But here is rampage with the new system.

Rampage -> 1 -> 20% chance (default) ->  1 Rampage Target Count (default) -> 50 % of normal attack damage (default is 100 which is why non-tanks get creamed)

3,1,20,1,50


Not sure if you have messed with these new parameters but they can be pretty nice for customizing the way bosses / trash work.
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Fugitive
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« Reply #113 on: September 12, 2013, 09:14:19 pm »

Not sure if you have messed with these new parameters


Removed Rampage and AoE Rampage from all (1400+) npcs.
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« Reply #114 on: September 12, 2013, 09:21:58 pm »

I can manually add them back in to specific bosses as needed.

I briefly looked at the changelog notes about those changes and got confused. Will probably figure it out later and redo a few bosses, like Epic bosses, etc, to have Rampage, which were all still very doable before UW came along.
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« Reply #115 on: September 12, 2013, 09:37:24 pm »

Not sure if you have messed with these new parameters


Removed Rampage and AoE Rampage from all (1400+) npcs.


New parameters are not set by default fugitive.. rampage shows up as   "3,1"   with  NO parameters added to it.. removing the rampage doesn't show me that he tried the parameters for ... max targets, max damage, ect. ect.

Now you know fugitive ... "parameters != special ability"   ..

Here ya go fugitive a list of abilities and parameters that go with said ability Smiley

Code:
SPECATK_SUMMON = 1
Level 1: Summon target to NPC
Level 2: Summon NPC to target
Param0: Cooldown in ms (default: 6000)
Param1: HP ratio required to summon (default: 97)

SPECATK_ENRAGE = 2
Param0: HP ratio required to enrage (default: rule NPC:StartEnrageValue)
Param1: Enrage duration in ms (default: 10000)
Param2: Enrage cooldown in ms (default: 360000)

SPECATK_RAMPAGE = 3
Param0: Proc chance (default: 20)
Param1: Rampage target count (default: rule Combat:MaxRampageTargets)
Param2: Percent of a normal attack damage to deal (default: 100)
Param3: Flat damage bonus to add to the rampage attack (default: 0)
Param4: Ignore % armor for this attack (default 0)
Param5: Ignore flat armor for this attack (default 0)
Param6: Percent of npc's natual crit that can go toward this rampage (default: 100)
Param7: Flat crit bonus on top of npc's natual crit that can go toward this attack (default 0)

SPECATK_AREA_RAMPAGE = 4
Param0: Proc chance (default: 20)
Param1: Rampage target count (default: 1)
Param2: Percent of a normal attack damage to deal (default: 100)
Param3: Flat damage bonus to add to the rampage attack (default: 0)
Param4: Ignore % armor for this attack (default 0)
Param5: Ignore flat armor for this attack (default 0)
Param6: Percent of npc's natual crit that can go toward this rampage (default: 100)
Param7: Flat crit bonus on top of npc's natual crit that can go toward this attack (default 0)

SPECATK_FLURRY = 5
Param0: Proc chance (default: rule Combat:NPCFlurryChance)
Param1: Flurry attack count (default: rule Combat:MaxFlurryHits)
Param2: Percent of a normal attack damage to deal (default: 100)
Param3: Flat damage bonus to add to the flurry attack (default: 0)
Param4: Ignore % armor for this attack (default 0)
Param5: Ignore flat armor for this attack (default 0)
Param6: Percent of npc's natual crit that can go toward this attack (default: 100)
Param7: Flat crit bonus on top of npc's natual crit that can go toward this attack (default 0)

Ex: Normal Flurry with 25% proc rate and 100% crit chance that ignores 500 armor.
5,1,25,0,0,0,0,500,0,100

SPECATK_TRIPLE = 6
SPECATK_QUAD = 7
SPECATK_INNATE_DW = 8
SPECATK_BANE = 9
SPECATK_MAGICAL = 10
SPECATK_RANGED_ATK = 11
UNSLOWABLE = 12
UNMEZABLE = 13
UNCHARMABLE = 14
UNSTUNABLE = 15
UNSNAREABLE = 16
UNFEARABLE = 17
UNDISPELLABLE = 18
IMMUNE_MELEE = 19
IMMUNE_MAGIC = 20
IMMUNE_FLEEING = 21
IMMUNE_MELEE_EXCEPT_BANE = 22
IMMUNE_MELEE_NONMAGICAL = 23
IMMUNE_AGGRO = 24
IMMUNE_AGGRO_ON = 25
IMMUNE_CASTING_FROM_RANGE = 26
IMMUNE_FEIGN_DEATH = 27
IMMUNE_TAUNT = 28

NPC_TUNNELVISION = 29
Param0: Aggro modifier on non-tanks (default: rule Aggro:TunnelVisionAggroMod)

NPC_NO_BUFFHEAL_FRIENDS = 30
IMMUNE_PACIFY = 31

LEASH = 32
Param0: Range (default: aggro range * aggro range)

TETHER = 33
Param0: Range (default: aggro range * aggro range)

DESTRUCTIBLE_OBJECT = 34
NO_HARM_FROM_CLIENT = 35
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Fugitive
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« Reply #116 on: September 12, 2013, 09:52:32 pm »

 Grin
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We can't always get what we want. ;-)"
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Hunter
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« Reply #117 on: September 12, 2013, 10:05:35 pm »

Yup, thats the stuff I read, but still scratched my head. Maybe was too tired. I know the #,1 is default
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Hunter - EZ Server GM
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« Reply #118 on: September 12, 2013, 10:14:52 pm »

I actually like the rampage removed, I can move some non-UC toons in to melee now without them getting 1 shot by rampage.

On the UW topic... why not increase the warrior epics to half of the current UW for that tier dmg wise and add a proc rather than punish those who put the time in to do it by taking it away.
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Keeze
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« Reply #119 on: September 12, 2013, 10:35:55 pm »

Nothing has been taken away, if you had a UW(rank whatever) before the recipe change, you STILL have a UW(rank whatever)...how is anyone being punished?
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