Zones:
Airplane:
Add a boss like Angry Beholder and Ancient Dragon that may be triggered the same way Black Unicorn is triggered in Halloween event. The teleporter could require 50 t4 or 100 t3 tokens for spawning a boss that would drop gminor and gmajor essences along with some random armor and clicky items.
Maybe a chance per turn in (say 1/500 T3 or 1/300 T4) to spawn this new boss. Possibly do a check to make sure no one t6 flagged or above is on island (so it wouldn't be a free kill type of thing for elites).
Abyss:
Make abyss essence 100% drop off the boss White.
I disagree heavily. White is a bit too easy to get. I've been suggesting this for a year: On zone clear, 100% chance for ANY boss to spawn. This would help elites backflag faster and reward those that killed the entire zone with another chance at a boss instead of simply spamming instances.
Lopingplains:
Increase zone repop time to 12 hours. Currently players have to deal with repops while killing mobs triggered from the cycle.
This is partially why I'll likely never clear T6 anytime soon and T7 is my end. I do NOT have 3-4 hours that I can dump into the game in one sitting for several months. I get maybe 2h max, which may be days away from last play session. As a result, I'm highly unlikely to ever even make it to OMM. If T7 is a power grind with a lot of time required per session, I'll never make it.
Random:
Willowisps:
Add chance for willowisps to trigger boss spawns on death that drop increased number of Greater lightstones. Higher ranks could drop SLS' and some clicky items. The Halloween trigger event is really solid, why restrict it to just Halloween?
I'm working on an event to help with this to some degree. :-)
Spells:
Clerics:
Add higher rank of Word of Vivification.
Allow Seismic Shift spells to be usable by Clerics.
Remove melee mitigation from Tower of Vie. Maybe make it a rune/ heal over time/ both?
Shamans:
Allow Seismic Shift spells to be usable by Shaman.
Clerics and Word of Viv...maybe. Seismic Shift, never. Druids got earth based AoEs and will keep earth based AoEs. Clerics are not DPS and do not have any noteworthy AoEs. I am considering adding classifications (undead, animal, etc) spells that allow say a paladin to convert a mob's type temporarily (~3min) so clerics and paladins get horrifying damage/debuff potential via undead-only spells (fully theoretical example...).
Tower of Vie will be returned to partial melee rune (X% ignored until Y damage absorbed) since it was converted to int32 about 6 months ago (was int16 or ~32767 which is useless, int32 is ~ 2,147,483,647).
Shaman has Kiss of Antraygus (sp?) which is a poison based PBAOE, so not happening.
Reply back with other bits and I'll see if I can help with getting them created! :-D
-Hate