going from 1m hp to 8m hp in 4 ranks is what needs to be changed, id say leave the rest of the weapon as is, especially after the removal of the clicky.
just my 2 cents..... and in today's economy, probably worth half that
I would tend to agree with this.
take the hps way down and then level out the content so that a person with UW will have an edge in the content, however not make it cake. while the person without UW can still do current content but at a little of a disadvantage from having a UW(s)
then make new content according to that rule.
it adds a good value to those who took the time and effort to do the quest, ie content is easier, but at the same time does not completely say "you must have this" for everyone else. in the long run I think most serious players are going to opt for having the UW as opposed to not having.
its kind of like SoA, do you absolutely need it to do progression content? no, but does it make it a heck of a lot easier? yes
ring, need, no, easier with, yes
mana neck....same
augs....same
all of these items we are reassured are "optional" items, yet everyone has them?
how is the UW different? its an optional item, so 99% of us opt to have it, why? cause it makes content easier! and it makes farming funny! 100 mobs on the wall, 100 mobs on the wall, pull my UW out and slash it around 0 mobs on the wall!
9 million hp toons? not needed, however when youre getting smacked for 1 million a hit, yeah 9mil doesn't seem that far off.
solution? 6 million hp toon with mobs that hit for 600k, hps being taken from the UW
then cap the quest off or cap the stats to +xyz per rank, like +400k per rank, etc
basically bring the UW down a notch to reasonable stats and bring the content down to where that reason is, then step it so that the UW user only has a little bit of an advantage (because they did the optional quest) so that the player without can still do the content