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Author Topic: T9 Live with reboot!  (Read 62457 times)
Danish
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« Reply #30 on: May 19, 2014, 04:39:36 pm »

Is the zone really laggy?

If you are lagging from zone 'particle effects' .. you can remove the file 'oldcommons_EnvironmentEmitters.txt'   ... remove it and place it in a backup folder Smiley

I didn't see anything that was too crazy in the file though.. like in T7 there is that fucking fog shit.. if you remove the emitters file it gets rid of all that shit.. and no more lag from the foggy wall of death..

Bahh where were this fabulous advice a year ago?!

And no Brick, don't tell me its in the EZ Guide! Tongue
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Kruciel
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« Reply #31 on: May 19, 2014, 07:21:50 pm »

Bump, figured out the Berserker BP. Mats say Snake Skin, tried Smelly Fish Oil instead and success!

Edit: Same for Berserker leggings, Smelly Fish Oil instead of Snake Skin.

Edit2: Just figured out the gloves and wrists. The mats say Cursed Bone Chips but they are not needed.

So the mats are as follows:

Zerker BP:
HQ Metal x3
Large Fire Beetle Carapace x2
Cursed Bone Chips x1
Smelly Fish Oil x1

Zerker Legs:
HQ Metal x2
Large Fire Beetle Carapace x2
Cursed Bone Chips x1
Smelly Fish Oil x1

Zerker Gloves:
HQ Metal x1
Large Fire Beetle Carapace x1

Zerker Wrists:
HQ Metal x1
Large Fire Beetle Carapace x1
« Last Edit: May 19, 2014, 08:25:16 pm by Kruciel » Logged
hateborne
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« Reply #32 on: May 20, 2014, 01:00:48 am »

Bump, figured out the Berserker BP. Mats say Snake Skin, tried Smelly Fish Oil instead and success!

Edit: Same for Berserker leggings, Smelly Fish Oil instead of Snake Skin.

Edit2: Just figured out the gloves and wrists. The mats say Cursed Bone Chips but they are not needed.

So the mats are as follows:

Zerker BP:
HQ Metal x3
Large Fire Beetle Carapace x2
Cursed Bone Chips x1
Smelly Fish Oil x1

Zerker Legs:
HQ Metal x2
Large Fire Beetle Carapace x2
Cursed Bone Chips x1
Smelly Fish Oil x1

Zerker Gloves:
HQ Metal x1
Large Fire Beetle Carapace x1

Zerker Wrists:
HQ Metal x1
Large Fire Beetle Carapace x1



I'll get these corrected to match the book tomorrow. Apologies on the confusion.


-Hate
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Fugitive
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« Reply #33 on: May 20, 2014, 11:56:24 am »

Krincle reporting the undead event once the undead hit the first two NPCs at tunnel everything in tunnel despawns.


I also experienced this in a different instance.
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"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
hateborne
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« Reply #34 on: May 20, 2014, 12:20:00 pm »

Krincle reporting the undead event once the undead hit the first two NPCs at tunnel everything in tunnel despawns.


I also experienced this in a different instance.


That's neato. I'll hop in game shortly to check this out. It shouldn't depop unless the tunnel was taken. There are 3 npcs that are critical to the cave's "ownership". If 2/3 drop, cave is considered "lost".


-Hate
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Kruciel
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« Reply #35 on: May 20, 2014, 12:34:00 pm »

I'll try to test the mats for the other chain classes in the next few days. The boots actually do match the book mats, even though they are listed in a block with the gloves and wrists.

On a side note, failing the Zerka event by killing her troops before her results in her yelling "screw you guys I'm goin home" and despawning. Didn't get any bosses for the next 5 hours until I called it a night. Not sure if screwing up her event caused this, but I'll make sure not to do that anymore now that I know.
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hateborne
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« Reply #36 on: May 20, 2014, 01:12:05 pm »

I'll try to test the mats for the other chain classes in the next few days. The boots actually do match the book mats, even though they are listed in a block with the gloves and wrists.

On a side note, failing the Zerka event by killing her troops before her results in her yelling "screw you guys I'm goin home" and despawning. Didn't get any bosses for the next 5 hours until I called it a night. Not sure if screwing up her event caused this, but I'll make sure not to do that anymore now that I know.

Heh don't worry with the recipes. I'll bust out the spreadsheet and manually check them. Thank you though :-)

Per the npcs that start it, they say that they will escort her. They also warn that if no escort is there for her, she will leave for Neriak.


-Hate
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Kruciel
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« Reply #37 on: May 20, 2014, 02:17:13 pm »

Oh is that what they were blabbering on about? Tongue nah I wasn't worried about me botching the event, I was just concerned that it caused my bosses to stop spawning afterwards. No bosses, no undead waves for 5 hours seemed off. I did get a refugee tho, but were pretty sure those are just timed, since I popped into pub and saw 4 of them just standing around!
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hateborne
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« Reply #38 on: May 20, 2014, 04:40:23 pm »

Oh is that what they were blabbering on about? Tongue nah I wasn't worried about me botching the event, I was just concerned that it caused my bosses to stop spawning afterwards. No bosses, no undead waves for 5 hours seemed off. I did get a refugee tho, but were pretty sure those are just timed, since I popped into pub and saw 4 of them just standing around!

Now that is interesting. I'll revisit the preventative measures. Thank you!

Also, all chain recipes should be spot on now. I manually checked ALL of them. Not to say that I'm perfect, but I was cautious in this sweep and corrected several things. I'll hit plate, leather, and cloth shortly.


-Hate




EDIT: I just finished a check of all T9 recipes, fixed a few of them. If you find any t9 recipe working from literally this moment forward (no reboot required), post it here!
« Last Edit: May 20, 2014, 05:41:28 pm by hateborne » Logged

I'm so sorry Hunter, I tried...
Brannyn
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« Reply #39 on: May 20, 2014, 06:10:33 pm »

Is the zone really laggy?

If you are lagging from zone 'particle effects' .. you can remove the file 'oldcommons_EnvironmentEmitters.txt'   ... remove it and place it in a backup folder Smiley

I didn't see anything that was too crazy in the file though.. like in T7 there is that fucking fog shit.. if you remove the emitters file it gets rid of all that shit.. and no more lag from the foggy wall of death..

There are some hills with fog on top of them, so deleting that file is a good idea
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lerxst2112
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« Reply #40 on: May 20, 2014, 07:04:33 pm »

I just finished a check of all T9 recipes, fixed a few of them. If you find any t9 recipe working from literally this moment forward (no reboot required), post it here!

I know you meant "not working", but it is kinda funny to think you "fixed" them and now any that are working are unintended. Wink
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hateborne
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« Reply #41 on: May 20, 2014, 07:06:02 pm »

LoL valid point lerxst. :-)


-Hate
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Brunaa
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« Reply #42 on: May 21, 2014, 12:10:45 am »

what is about the lvl up? I  thought if you have full t9 amor and  epic 9.0 you get lvl 78 but its not!
If you hail the lvl up npc he say blablabla advance but does nothing you stay still at 77


its fixed now Smiley
« Last Edit: May 21, 2014, 01:06:01 am by Brunaa » Logged
Kruciel
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« Reply #43 on: May 21, 2014, 02:18:10 am »

Got bored and decided to mess around  Tongue

https://docs.google.com/spreadsheets/d/1EKw9y5ixMkZ2Tkxjz0KCGG_wvA_EvgiVIzjPKd_h-9U/edit?usp=sharing

no more worrying about who needs what !
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Expletus
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« Reply #44 on: May 21, 2014, 11:12:11 am »

Hate I just broke into T9 today. I was able to get the Black Priest of Reanimation to pop. First, when the ghouls are attacking the cave, you can't help but not avoid getting agro from the light warriors in the cave. so they wipe out my bard and then my zerker. If the mob is on the cave mob, they immediately agro my support and wipe them out.

Second, the Black Priest is hitting my toons with something. You summon forth a curious creation - 1 million and change. x2. So my whole team goes flop. Whats up w/that? 
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