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Author Topic: T10 Bugs/Problems/Questions  (Read 221187 times)
Kruciel
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« Reply #195 on: January 11, 2016, 02:29:47 am »

So, I haven't played in a while, but locked chests have apparently started refunding keys, and unlocking.

Message #1 "a rusting chest says 'I don't need that, take it back"
Message #2 "a treasure chest has unlocked!"

Chest becomes attackable and key goes back to my cursor. So far it has happened 100% of the time after coming across 3 or so chests tonight.
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Raygan
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« Reply #196 on: January 11, 2016, 03:47:27 pm »

Quote
Spent a goodly amount of time testing with Hurty tonight. From the hour long harassment, it appears as if the server may potentially be doing one (or both) of these things:

A) Sending zone data to the client too quickly (sending data based on the START of the zoning process, not the end or 'arrival')
B) Clients entering zone en masse may not be updating the zone correctly (bum rushing, only one or a few get in/through to be 'announced')

I've sent Akkadius an email with this information in a bit more long-winded fashion. I was making use of the $client->UpdateWho() function to force an update, but I am unsure of it's exact use given the lack of documentation even in the source. A manual way to "reinventory" the zone may be a helpful band-aid, but it's not the actual fix.

This is my first viewing of the zoning code bits and my C++ is ...lackluster currently. Hopefully Akkadius, or one of the other EQEMU ladies/gents/trolls, can shed light on this.


-Hate


Any new news on this?  Also what is the status on nerfing the mitigation on tanks....I am really excited about these changes and holding off on t10 awaiting the outcome
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Brunaa
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« Reply #197 on: January 13, 2016, 01:29:37 am »

Message #1 "a rusting chest says 'I don't need that, take it back"
Message #2 "a treasure chest has unlocked!"

same here opend a few chest but still have the key.

Beast ist still only spawning after server reset.
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balidet
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« Reply #198 on: January 13, 2016, 10:24:35 am »

I snagged the beast at 8pm 2 nights ago....
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hateborne
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« Reply #199 on: January 18, 2016, 03:48:53 pm »

Just fixed the chest issue. Thank you for reporting it!

As for news on client zoning, not yet. Harassing Akkadius again today about it. Thanks for following up. :-)


-Hate
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I'm so sorry Hunter, I tried...
Blurring
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« Reply #200 on: February 14, 2016, 04:45:50 pm »

As I am currently transitioning to RoF2 I wanted to add some data I found interesting, dealing with the zoning bug into T10.

I wanted to test if sunderock was the only effected zone, so I moved my crew through instances of previous tiers. The results:
cazicthule: 24/24
postorms: 24/24
hohonora: 24/24
airplane: 24/24
illsalin: 24/24
anguish: 24/24
lopingplains: 24/24
olcommons: 24/24
sunderock: 11/24
nexus: 24/24
sunderock: 15/24
illsalina: 24/24
sunderock: 12/24
nexus: 24/24

I know this isn't news but there's the data.

What I find most interesting though is that when using the Underfoot client, after hundreds of zones into T10, I never once saw a grey bug. So if there's a way to simplify the fix knowing it only has to address RoF2 hopefully this info is helpful.

As a side note I just want to say, the failure rate of zoning into T10 on the RoF2 client completely rules the client out for me as a viable option. I am rezzing a LOT in there, and  a ~50% chance my toons will not rez in, that's a game breaker for me.
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Blarr!
Raygan
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« Reply #201 on: February 14, 2016, 08:52:29 pm »

I would like to echo Blarr's previous post...been having this issue for months (nice to have confirmation that it wasn't my setup or settings) also to reiterate my previous posts about T10...zone is still borked on spawns and mobs like BoB not dropping lewtz and portals not working and orcs not spawning nameds........... Cry
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Rent Due
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« Reply #202 on: February 16, 2016, 08:05:43 am »

and the bug that doesn't allow zone instances to be created for T10 still isn't resolved Sad

The zone just won't let you create a private instance  Undecided
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Brunaa
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« Reply #203 on: February 17, 2016, 01:34:10 pm »

T10 is still broken Bosse all empty and you dont get tokens, I wonder when this will be repaired Shocked
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Raygan
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« Reply #204 on: February 18, 2016, 03:24:45 pm »

Is everything alright with Hate?  Haven't heard from him in awhile and he normally replies soon after a post like this comes up.....  Lips sealed
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Chunka
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« Reply #205 on: February 18, 2016, 03:51:16 pm »

I think he's just occupied with stuff. I got an email from him yesterday about a fix. I'd imagine he'll post when he 1) knows whats up and 2) Has the time.
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Raygan
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« Reply #206 on: February 18, 2016, 08:05:33 pm »

Thanks, Chunka.  I need to be careful trying to act like I am concerned for Hate....wouldn't like to loose my signature......HATE'S MOST HATEFUL HATER!
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« Reply #207 on: February 19, 2016, 06:35:46 am »

Yeah, Hate is fine, I got an email reply from him stating that he was working on things behind the scenes and that he had some RL things he is working on atm.
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Raygan
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« Reply #208 on: February 21, 2016, 06:28:57 am »

Have been going back to t10....still borked.... Cry
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Raygan
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« Reply #209 on: February 21, 2016, 06:33:23 am »

Also don't know if this helps...no traps spawn, no nameds spawn from portals, no nameds spawn from killing "x" mob type, no loot drops from BoB, seems after zone controller was refreshed so that orcs/sarnaks would fight it did;nt fix the underlying problem.....also, and this was like this before the current zone problems, bandit turn in loot is practically non existent.  Undecided
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