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Author Topic: T10 Bugs/Problems/Questions  (Read 224067 times)
Rotic
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« Reply #240 on: March 31, 2016, 01:39:47 am »

I have 7 toons. I tried 3 times...all of them zoned into sunderock, but they don't see each other. I do see their pet. When I move one of the toon, I can see the toon's pet move in my screen.

Hope is of some use.

Cheers.

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Rotic
Raygan
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« Reply #241 on: March 31, 2016, 04:36:32 am »

I zoned in a few times got 12 of 12 once....rest were 11 of 12 or 10 of 12....lots of times i had grey out on toons who were rezzd back in....it seems a little better, but just...a...little....or it may be just me being use to it I am not sure.
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Chunka
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« Reply #242 on: March 31, 2016, 05:07:49 am »

Nowhere near as bad as it was.....still a few desyncs though.
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Mixlor
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« Reply #243 on: March 31, 2016, 10:15:29 am »


What I find most interesting though is that when using the Underfoot client, after hundreds of zones into T10, I never once saw a grey bug. So if there's a way to simplify the fix knowing it only has to address RoF2 hopefully this info is helpful.


I logged in this morning to test T10 using UF client and RoF2 client. Here are the results:

UF Client (5 Attempts)

12/12 - 27 toons in the zone including mine
12/12 - 27 toons in the zone including mine
12/12 - 27 toons in the zone including mine
12/12 - 27 toons in the zone including mine
12/12 - 27 toons in the zone including mine

RoF2 Client (5 Attempts)

10/12 - 12 toons total in the zone...all mine
10/12 - 12 toons total in the zone...all mine
9/12 - 13 toons total in the zone...including mine
9/12 - 12 toons total in the zone...all mine
9/12 - 12 toons total in the zone...all mine

Decided to load up UF Client and try again...

UF Client (3 More Attempts)

12/12 - 12 toons total in the zone...all mine
12/12 - 12 toons total in the zone...all mine
12/12 - 12 toons total in the zone...all mine

So.. results for me using UF Client... 0 desync's but with RoF2 Client...various desync's. I would have to agree with Blurring, Chunka and others that say the RoF2 client seems to have the issue with desync's in T10. As to what is causing it.. I have no idea. Maybe its how the clients address the server packets being sent upon zoning in. Again.. I don't really know anything. One thing I am 100% sure on both clients is that the mobs rape me!

I hope this helps and there is a fix for the RoF2 client for T10. As of now UF client is the way to go for stability when dealing with T10...but I am not sure I can go back to using UF client again after being exposed to the awesome features that the RoF2 client provides.

Mix

« Last Edit: March 31, 2016, 10:40:59 am by Mixlor » Logged
Raygan
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« Reply #244 on: March 31, 2016, 03:28:10 pm »

Just zoned over from Nexus with 9 of 12
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Raygan
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« Reply #245 on: April 01, 2016, 05:27:09 pm »

Loaded in toons...had 13 toons in total....4 did not load in and had to take them back to nexus (Raygan/Widomaker/Lunarmace/Dazzrak) Widomaker loaded back into Sunderock and was good....Dazzrak had to re-zone twice....Lunar was 3 times....took Raygan 3 or 4 times to get in w/o being greyed out.  Undecided
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Blurring
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« Reply #246 on: April 02, 2016, 12:07:15 pm »

I am not sure if this is intended or not, but when a toon dies in T10 now they are instantly ported back to zone in and must wait 60s to revive, then are able to move from zone in.

I am hoping it is a bug because it really makes playing in the zone next to impossible. The 60 second lockout is perfectly fine, but if you are deep into a camp and a toon dies (which happens constantly), they don't leave a body to rez back in. So we are now currently limited to fighting only in places you can safely run a toon from zone in back to. Not to mention a whole mess of training to zone in happening as well, as mobs don't seem to lose aggro 100% of the time on death.
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Leis
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« Reply #247 on: April 02, 2016, 07:55:31 pm »

Akka was working on that rez system, not sure if he finished with it, so it might still have some bugs.
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Raygan
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« Reply #248 on: April 02, 2016, 08:21:29 pm »

I am not sure if this is intended or not, but when a toon dies in T10 now they are instantly ported back to zone in and must wait 60s to revive, then are able to move from zone in.

I am hoping it is a bug because it really makes playing in the zone next to impossible. The 60 second lockout is perfectly fine, but if you are deep into a camp and a toon dies (which happens constantly), they don't leave a body to rez back in. So we are now currently limited to fighting only in places you can safely run a toon from zone in back to. Not to mention a whole mess of training to zone in happening as well, as mobs don't seem to lose aggro 100% of the time on death.

Oh boo hoo cry me a river!  Oh wait...I am in the same boat with you...no seriously stop....we are both gonna drown STOPPPPPP! hehhe yeah I got stuck in a death loop earlier and my most hated rival (even more hated than Warrior5) my nemisis, Hateborne the Nasty, showed up and saved me....not like i owe him anything after that....SO DONT EVEN ASK!  Grin
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Brunaa
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« Reply #249 on: April 03, 2016, 01:27:52 am »

T10 is a whole mess atm!

I just logged on and Orthanos with his raid is in a death loop, I did nothing just watching then the mobs run to me and started killing me and my toons I just could gate some of them out to Nexus but the other half now also in this stupid death loop. The only good thing is that it doesn't matter how often the toons die they never looses there buffs  Tongue

I hope this will be fixed soon so we can play in T10 again

Brunaa
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Raygan
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« Reply #250 on: April 03, 2016, 06:29:19 am »

Yeah hehehehe I woke up at 0630 and came in to play and saw a bunch of sarnaks killing me....I managed to get everyone back in and killed them all...no clue how sarnaks were on me when I left my guys at the orc camp lol....but you know Brunaa, I always like seeing you in a hot mess /wink
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Raygan
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« Reply #251 on: April 03, 2016, 07:13:56 am »

0812 I am stuck in yet another death loop....go to pull and then get a trap to spawn with a bunch of plague types and berserkers.....wipe....go to zone in...mobs follow....you just keep dieing....over and over and over....what fun!  Roll Eyes
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Raygan
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« Reply #252 on: April 03, 2016, 07:26:17 am »

0825 fought my way out of the death loop....sheesh.....
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Denzig
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« Reply #253 on: April 03, 2016, 09:37:59 am »

Agro doesn't drop when you hover at zone in from death, so the mobs train there and you death loop till you somehow get out of it toon by toon.
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Denzig <STONE>
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« Reply #254 on: April 03, 2016, 11:04:36 am »

Agro doesn't drop when you hover at zone in from death, so the mobs train there and you death loop till you somehow get out of it toon by toon.

On it! Created a scripted Fading Memories so it can be used for this type of thing. I'll reload/repop the zone when it's more empty. :-)


-Hate
« Last Edit: April 03, 2016, 11:08:10 am by hateborne » Logged

I'm so sorry Hunter, I tried...
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