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void SK_AIDs{if spell_cast = Lifetap_DD{// The below gets 30% of the current damage and copy it to a dummy counter value. SK_AIDs_counter += spell_cast_amount * 0.30;// The reason there is a variable above and below is this. The counter is the running total of the DoT// amount whereas the SK_AIDs_spell is the amount left that will decrease as it ticks. SK_AIDs_spell = SK_AIDs_counter;// Assuming millisecond below, this will be for resetting the duration (aka Rolling) SK_AIDs_spell_duration = 1800;}else return "not a lifetap dd, bugger off";}