== 06/12/2015 ==
Uleat: Adjusted SessionStats to better reflect a sister implementation
== 06/07/2015 ==
Uleat: Implemented optional rule for using disenchanted bags. Action triggers at the same point that temporary items are removed.
Optional SQL: utils/sql/git/optional/2015_06_07_TransformSummonedBagsRule.sql
mackal: changes to AA packets since more fields have been identified
mackal: fix exploit with expendable AAs punching holes in the aa_array and staying around longer than they are welcomed
== 05/25/2015 ==
Akkadius: Implemented disjointed zone based time, this can be triggered via quest methods
Akkadius: Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
- Basically this localizes the zones time and keeps it from syncing with world updates
Akkadius: Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
== 05/22/2015 ==
Uleat: Added null-term declaration for character names in ENCODE(OP_CharInfo) - where appropriate
== 05/20/2015 ==
demonstar55: Bard instrument mods should be more consistent with live. Zoning will keep instrument mod for long duration buffs (selo's)
Still need to have procs/doom effects to inherit the instrument mods from their source buff/whatever
== 05/18/2015 ==
KLS: Changed how fishing locates water to hopefully be a bit more accurate at the expense of a bit more cpu power per line cast.
== 05/15/2015 ==
Uleat: Added check to EntityList::CheckSpawnQueue() to bypass dereference if returned iterator is npc_list.end() - should fix the debug assertion failure crash
== 04/30/2015 ==
demonstar55: Implement mob and client melee push
You can set Combat:MeleePush to false to turn off or change Combat:MeleePushChance to increase the chance an NPC can be pushed
PCs are always pushed, need to do more testing to verify.
== 04/22/2015 ==
Uleat: Probable fix for 'Debug Assertion Failure' in Client::GarbleMessage() when calling the 'isalpha' macro.
ref:
https://connect.microsoft.com/VisualStudio/feedback/details/932876/calling-isdigit-with-a-signed-char-1-results-in-a-assert-failure-in-debug-compiles== 03/29/2015 ==
Secrets: Identified the Target Ring fields for RoF/RoF2.
Secrets: Added a perl accessor for the last target ring position received from the client. Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
== 03/12/2015 ==
Akkadius: [eqemu_update.pl V7] Add Option 9) LUA Modules - Download latest LUA Modules (Required for Lua)
== 03/11/2015 ==
Akkadius: [eqemu_update.pl] Add Option 7) Plugins - Download latest Perl plugins
Akkadius: [eqemu_update.pl] Add Option
Quests - Download latest PEQ quests and stage updates
Akkadius: [eqemu_update.pl] Set version 5 of script
== 03/10/2015 ==
Akkadius: [eqemu_update.pl] Add Option 6) Download Latest map and water files
== 03/04/2015 ==
Akkadius: Fix Spell Book Deletion
== 03/03/2015 ==
Uleat: Fix for 'Invalid Slot ID' messages. Bag slot count is now enforced during database saves to eliminate existing 'hidden' duplicated items..sorry MQ2 users...
Uleat: Fix for Item loss during corpse looting and possible item loss when purchasing items from LDoN or Adventure merchants. (cursor-related)
== 02/27/2015 ==
Uleat: Final 'tweak' for light sources until a valid issue arises. Wearable equipment now matches client behavior. Stackable light sources are bugged in the client..but, the current timer update implementation alleviates this condition.
== 02/26/2015 ==
Uleat: Updated light source criteria to (hopefully) match what the client uses (still needs tweaking)
Uleat: Changed 'general' light source checks to accept the last valid light source (client behavior)
Notes:
- "Fire Beetle Eyes" are still causing issues in general slots (no item movement sound effect)
- Wearable equipment types still register as valid light sources when in general slots (needs exemption criteria)
== 02/23/2015 ==
Noudess: Allow for a rule to set starting swimming && SenseHeading value.
I moved the swimming override to char create instead of setting it
every time a char enters a zone.
Also added rules to not ignore, but rather forrce sense heading packets to be
used to train it instead of maxing it out like before.
Uleat: Fix for RoF+ clients showing active 'Return Home' button when action is not available (swapped 'GoHome' and 'Enabled' fields in RoF-era CharacterSelectEntry structs)
== 02/21/2015 ==
Noudess: Starting erudites that were supposed to start in paineel were landing in erudin on Titanium. Fixed to be paineel.
== 02/20/2015 ==
demonstar55: Implement claims for RoF/RoF2 (should no longer crash the client!)
- fixed bugs related to claims for the rest of the clients (woo infinite loops)
== 02/18/2015 ==
Trevius: Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST.
== 02/17/2015 ==
Uleat: Implemented per-client character creation limiting. Caps are unknown atm..so, don't get over-zealous!
Notes:
- Titanium is hard-coded to min/max of 8 in both the server and client translator code (client doesn't support variations in available character count)
- SoF thru RoF2 have had their max characters raised to 12 from 10
- Changing the number of characters per account is accomplished by:
1) Setting consts::CHARACTER_CREATION_LIMIT to the desired count in the client's constants file in ../common/patches/
2) Ensuring that eq_dictionary's EmuConstants::CHARACTER_CREATION_LIMIT is equal-greater than the client's new value..referencing is good
3) Recompiling the server code
- A rules-based qualifier may be added at some point
== 02/16/2015 ==
Trevius: (RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional.
demonstar55: (RoF2) Send the bard focus effects, note custom servers will need to fix their items, server side we still use the old system, but RoF2 wasn't showing anything with not sending focus, so send them
== 02/14/2015 ==
Trevius: (RoF2) Bazaar is now partially functional. RoF2 clients can start/end trader mode and other clients can purchase from them. No other functionality yet.
Uleat: Implemented higher bandolier and potion belt counts for clients that support it..you will still need to activate them through the proper aa's, etc...
== 02/12/2015 ==
Akkadius: Implement zone based gravity, required SQL DB change
- To test `zone` table `gravity` values, change the value and use #zheader <zoneshortname> to test
== 02/11/2015 ==
Trevius: (RoF+) Bandolier no longer displays a Treasure Chest Icon when no Bandoliers are set.
== 02/09/2015 ==
Trevius: (RoF+) Setting Alt flag on characters in the Guild Management Window is now saved and functional for filtering.
Trevius: (RoF+) Guild Invites between RoF+ and previous Clients is now functional.
== 02/08/2015 ==
Kayen: Implemented npc specialability (44) COUNTER_AVOID_DAMAGE which when applied to the ATTACKING NPC will make their attacks more difficult to be avoided by riposte/dodge/parry/block.
Parama0: Negative modifer value that affects ALL avoid damage types dodge/parry/riposte/block) chance on defender. Ie (44,50 = 50 pct reduction to ALL)
Parama1: Negative modifer value that affects RIPOSTE chance on defender. Ie (44,1,0,50 = 50 pct reduction to riposte chance)
Parama2: Negative modifer value that affects PARRY chance on defender. Ie (44,1,0,0,50 = 50 pct reduction to parry chance)
Parama3: Negative modifer value that affects BLOCK chance on defender. Ie (44,1,0,0,0,50 = 50 pct reduction to block chance)
Parama4: Negative modifer value that affects DODGE chance on defender. e (44,1,0,0,0,0,50 = 50 pct reduction to dodge chance)
Example of usage: Player has Improved Dodge V (+50 pct dodge chance), you want to negate this bonus you would set 44,1,0,0,0,0,50 on your NPC.
== 02/07/2015 ==
Akkadius: Reduced #repop time dramatically by taking down hundreds of individual SELECT/DELETE/INSERT queries in routines and bringing it down to very few
See:
https://www.youtube.com/watch?v=9kSFbyTBuAk== 02/06/2015 ==
Uleat: Updated returns for Inventory and ItemInst const iterators. (const == const)
Uleat: Replaced 'iter_inst' and 'iter_contents' typedefs with their stl definitions
Uleat: Removed 'limbo' from the 'HasItem' series of checks - including lore checks. The client excludes this range and it causes issues when performing item searches - dupe lore checks were added to account for this.
Uleat: Updated command #iteminfo to show light source information and a few other things
== 02/05/2015 ==
Trevius: Fixed Environmental Damage for RoF2.
== 02/03/2015 ==
Trevius: Crashfix for TempName() when numbers are passed at the end of the name.
Uleat: Tweaking of item type exclusions to alleviate strobing conditions with light sources